GUAC-1389: Include frame rendering time in lag calculations. Sleep only if necessary.
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@ -347,14 +347,6 @@ void* guac_vnc_client_thread(void* data) {
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guac_timestamp frame_start = guac_timestamp_current();
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guac_timestamp frame_start = guac_timestamp_current();
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/* Calculate time since last frame */
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int time_elapsed = frame_start - last_frame_end;
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int processing_lag = guac_client_get_processing_lag(client);
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/* Force roughly-equal length of server and client frames */
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if (time_elapsed < processing_lag)
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guac_timestamp_msleep(processing_lag - time_elapsed);
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/* Read server messages until frame is built */
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/* Read server messages until frame is built */
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do {
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do {
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@ -383,19 +375,29 @@ void* guac_vnc_client_thread(void* data) {
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} while (wait_result > 0);
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} while (wait_result > 0);
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/* Record end of frame */
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last_frame_end = guac_timestamp_current();
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}
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}
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/* If an error occurs, log it and fail */
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/* If an error occurs, log it and fail */
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if (wait_result < 0)
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if (wait_result < 0)
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guac_client_abort(client, GUAC_PROTOCOL_STATUS_UPSTREAM_ERROR, "Connection closed.");
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guac_client_abort(client, GUAC_PROTOCOL_STATUS_UPSTREAM_ERROR, "Connection closed.");
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/* Flush frame */
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guac_common_surface_flush(vnc_client->display->default_surface);
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guac_common_surface_flush(vnc_client->display->default_surface);
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guac_client_end_frame(client);
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guac_client_end_frame(client);
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guac_socket_flush(client->socket);
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guac_socket_flush(client->socket);
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/* Calculate time since previous frame ended */
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int current_frame_end = guac_timestamp_current();
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int time_elapsed = current_frame_end - last_frame_end;
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int processing_lag = guac_client_get_processing_lag(client);
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/* Insert delays as necessary to allow client to catch up */
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if (time_elapsed < processing_lag)
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guac_timestamp_msleep(processing_lag - time_elapsed);
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/* Record end of frame */
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last_frame_end = current_frame_end;
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}
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}
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guac_client_log(client, GUAC_LOG_INFO, "Internal VNC client disconnected");
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guac_client_log(client, GUAC_LOG_INFO, "Internal VNC client disconnected");
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