Migrate to guac_pool for layer and buffer pools.
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@ -43,6 +43,7 @@
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#include "instruction.h"
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#include "layer.h"
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#include "pool.h"
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#include "resource.h"
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#include "socket.h"
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#include "timestamp.h"
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@ -352,42 +353,14 @@ struct guac_client {
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guac_client_log_handler* log_error_handler;
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/**
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* The index of the next available buffer.
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* Pool of buffer indices.
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*/
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int __next_buffer_index;
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guac_pool* __buffer_pool;
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/**
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* The head pointer of the list of all available (allocated but not used)
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* buffers.
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* Pool of layer indices.
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*/
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guac_layer* __available_buffers;
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/**
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* Pointer to the last buffer in the list of all available buffers.
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*/
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guac_layer* __last_available_buffer;
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/**
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* The index of the next available layer.
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*/
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int __next_layer_index;
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/**
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* The head pointer of the list of all available (allocated but not used)
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* layers.
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*/
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guac_layer* __available_layers;
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/**
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* Pointer to the last layer in the list of all available layers.
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*/
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guac_layer* __last_available_layer;
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/**
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* The head pointer of the list of all allocated layers, regardless of use
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* status.
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*/
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guac_layer* __all_layers;
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guac_pool* __layer_pool;
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};
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@ -63,17 +63,6 @@ struct guac_layer {
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*/
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char* uri;
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/**
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* The next allocated layer in the list of all layers.
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*/
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guac_layer* __next;
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/**
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* The next available (unused) layer in the list of
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* allocated but free'd layers.
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*/
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guac_layer* __next_available;
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};
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#endif
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@ -44,6 +44,7 @@
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#include "error.h"
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#include "layer.h"
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#include "plugin.h"
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#include "pool.h"
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#include "protocol.h"
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#include "socket.h"
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#include "time.h"
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@ -51,109 +52,51 @@
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guac_layer __GUAC_DEFAULT_LAYER = {
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.index = 0,
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.uri = "layer://0",
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.__next = NULL,
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.__next_available = NULL
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};
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const guac_layer* GUAC_DEFAULT_LAYER = &__GUAC_DEFAULT_LAYER;
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guac_layer* guac_client_alloc_layer(guac_client* client) {
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guac_layer* allocd_layer;
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/* If available layers, pop off first available layer */
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if (client->__next_layer_index > GUAC_BUFFER_POOL_INITIAL_SIZE &&
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client->__available_layers != NULL) {
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allocd_layer = client->__available_layers;
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client->__available_layers = client->__available_layers->__next_available;
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/* If last layer, reset last available layer pointer */
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if (allocd_layer == client->__last_available_layer)
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client->__last_available_layer = NULL;
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}
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/* If no available layer, allocate new layer, add to __all_layers list */
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else {
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/* Init new layer */
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allocd_layer = malloc(sizeof(guac_layer));
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allocd_layer->index = client->__next_layer_index++;
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guac_layer* allocd_layer = malloc(sizeof(guac_layer));
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allocd_layer->index = guac_pool_next_int(client->__layer_pool)+1;
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allocd_layer->uri = malloc(64);
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snprintf(allocd_layer->uri, 64, "layer://%i", allocd_layer->index);
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/* Add to __all_layers list */
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allocd_layer->__next = client->__all_layers;
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client->__all_layers = allocd_layer;
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}
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return allocd_layer;
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}
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guac_layer* guac_client_alloc_buffer(guac_client* client) {
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guac_layer* allocd_layer;
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/* If available layers, pop off first available buffer */
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if (client->__next_buffer_index < -GUAC_BUFFER_POOL_INITIAL_SIZE &&
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client->__available_buffers != NULL) {
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allocd_layer = client->__available_buffers;
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client->__available_buffers = client->__available_buffers->__next_available;
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/* If last buffer, reset last available buffer pointer */
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if (allocd_layer == client->__last_available_buffer)
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client->__last_available_buffer = NULL;
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}
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/* If no available buffer, allocate new buffer, add to __all_layers list */
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else {
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/* Init new layer */
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allocd_layer = malloc(sizeof(guac_layer));
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allocd_layer->index = client->__next_buffer_index--;
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guac_layer* allocd_layer = malloc(sizeof(guac_layer));
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allocd_layer->index = -guac_pool_next_int(client->__buffer_pool) - 1;
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allocd_layer->uri = malloc(64);
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snprintf(allocd_layer->uri, 64, "layer://%i", allocd_layer->index);
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/* Add to __all_layers list */
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allocd_layer->__next = client->__all_layers;
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client->__all_layers = allocd_layer;
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}
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return allocd_layer;
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}
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void guac_client_free_buffer(guac_client* client, guac_layer* layer) {
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/* Add layer to tail of pool of available buffers */
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if (client->__last_available_buffer != NULL)
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client->__last_available_buffer->__next_available = layer;
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/* Release index to pool */
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guac_pool_free_int(client->__buffer_pool, -layer->index - 1);
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if (client->__available_buffers == NULL)
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client->__available_buffers = layer;
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client->__last_available_buffer = layer;
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layer->__next_available = NULL;
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/* Free layer */
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free(layer);
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}
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void guac_client_free_layer(guac_client* client, guac_layer* layer) {
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/* Add layer to tail of pool of available layers */
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if (client->__last_available_layer != NULL)
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client->__last_available_layer->__next_available = layer;
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/* Release index to pool */
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guac_pool_free_int(client->__layer_pool, layer->index - 1);
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if (client->__available_layers == NULL)
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client->__available_layers = layer;
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client->__last_available_layer = layer;
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layer->__next_available = NULL;
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/* Free layer */
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free(layer);
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}
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@ -175,12 +118,8 @@ guac_client* guac_client_alloc() {
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client->state = GUAC_CLIENT_RUNNING;
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client->__all_layers = NULL;
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client->__available_buffers = client->__last_available_buffer = NULL;
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client->__available_layers = client->__last_available_layer = NULL;
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client->__next_buffer_index = -1;
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client->__next_layer_index = 1;
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client->__buffer_pool = guac_pool_alloc(GUAC_BUFFER_POOL_INITIAL_SIZE);
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client->__layer_pool = guac_pool_alloc(GUAC_BUFFER_POOL_INITIAL_SIZE);
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return client;
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@ -195,19 +134,6 @@ void guac_client_free(guac_client* client) {
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}
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/* Free all layers */
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while (client->__all_layers != NULL) {
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/* Get layer, update layer pool head */
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guac_layer* layer = client->__all_layers;
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client->__all_layers = layer->__next;
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/* Free layer */
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free(layer->uri);
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free(layer);
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}
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free(client);
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}
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