TUTORIAL: Add ball join handler
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@ -18,16 +18,53 @@
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*/
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*/
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#include <guacamole/client.h>
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#include <guacamole/client.h>
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#include <guacamole/protocol.h>
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#include <guacamole/socket.h>
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#include <guacamole/user.h>
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#include <stdlib.h>
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#include <stdlib.h>
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const char* TUTORIAL_ARGS[] = { NULL };
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const char* TUTORIAL_ARGS[] = { NULL };
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int guac_client_init(guac_client* client) {
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int ball_join_handler(guac_user* user, int argc, char** argv) {
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client->args = TUTORIAL_ARGS;
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/* Get client associated with user */
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guac_client* client = user->client;
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/* Get user-specific socket */
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guac_socket* socket = user->socket;
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/* Send the display size */
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guac_protocol_send_size(socket, GUAC_DEFAULT_LAYER, 1024, 768);
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/* Prepare a curve which covers the entire layer */
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guac_protocol_send_rect(socket, GUAC_DEFAULT_LAYER,
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0, 0, 1024, 768);
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/* Fill curve with solid color */
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guac_protocol_send_cfill(socket,
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GUAC_COMP_OVER, GUAC_DEFAULT_LAYER,
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0x80, 0x80, 0x80, 0xFF);
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/* Mark end-of-frame */
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guac_protocol_send_sync(socket, client->last_sent_timestamp);
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/* Flush buffer */
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guac_socket_flush(socket);
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/* User successfully initialized */
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return 0;
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return 0;
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}
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}
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int guac_client_init(guac_client* client) {
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/* This example does not implement any arguments */
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client->args = TUTORIAL_ARGS;
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/* Client-level handlers */
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client->join_handler = ball_join_handler;
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return 0;
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}
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