Unicode support.
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@ -102,6 +102,25 @@ typedef struct guac_terminal_operation {
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} guac_terminal_operation;
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/**
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* A cached glyph.
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*/
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typedef struct guac_terminal_glyph {
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/**
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* The location within the glyph layer that this glyph can be found.
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*/
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int location;
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/**
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* The codepoint currently stored at that location.
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*/
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int codepoint;
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} guac_terminal_glyph;
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/**
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* Set of all pending operations for the currently-visible screen area.
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*/
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@ -150,7 +169,7 @@ typedef struct guac_terminal_display {
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/**
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* Index of locations for each glyph in the stroke and fill layers.
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*/
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int glyphs[256];
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guac_terminal_glyph glyphs[512];
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/**
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* Color of glyphs in copy buffer
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@ -190,7 +190,7 @@ int guac_terminal_write(guac_terminal* term, const char* c, int size);
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/**
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* Sets the character at the given row and column to the specified value.
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*/
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int guac_terminal_set(guac_terminal* term, int row, int col, char c);
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int guac_terminal_set(guac_terminal* term, int row, int col, int codepoint);
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/**
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* Clears the given region within a single row.
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@ -107,9 +107,9 @@ typedef struct guac_terminal_attributes {
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typedef struct guac_terminal_char {
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/**
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* The character value of the character to display.
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* The Unicode codepoint of the character to display.
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*/
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char value;
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int value;
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/**
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* The attributes of the character to display.
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@ -68,17 +68,79 @@ const guac_terminal_color guac_terminal_palette[16] = {
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};
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/* Maps any codepoint onto a number between 0 and 511 inclusive */
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int __guac_terminal_hash_codepoint(int codepoint) {
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/* If within one byte, just return codepoint */
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if (codepoint <= 0xFF)
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return codepoint;
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/* Otherwise, map to next 256 values */
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return (codepoint & 0xFF) + 0x100;
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}
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int __guac_terminal_encode_utf8(int codepoint, char* utf8) {
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int i;
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int mask, bytes;
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/* Determine size and initial byte mask */
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if (codepoint <= 0x007F) {
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mask = 0x00;
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bytes = 1;
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}
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else if (codepoint <= 0x7FF) {
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mask = 0xC0;
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bytes = 2;
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}
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else if (codepoint <= 0xFFFF) {
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mask = 0xE0;
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bytes = 3;
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}
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else if (codepoint <= 0x1FFFFF) {
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mask = 0xF0;
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bytes = 4;
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}
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/* Otherwise, invalid codepoint */
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else {
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*(utf8++) = '?';
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*(utf8++) = 0;
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return 1;
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}
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/* Offset buffer by size */
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utf8 += bytes;
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*(utf8--) = 0;
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/* Add trailing bytes, if any */
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for (i=1; i<bytes; i++) {
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*(utf8--) = 0x80 | (codepoint & 0x3F);
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codepoint >>= 6;
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}
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/* Set initial byte */
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*utf8 = mask | codepoint;
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/* Done */
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return bytes;
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}
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/**
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* Returns the location of the given character in the glyph cache layer,
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* sending it first if necessary. The location returned is in characters,
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* and thus must be multiplied by the glyph width to obtain the actual
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* location within the glyph cache layer.
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*/
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int __guac_terminal_get_glyph(guac_terminal_display* display, char c) {
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int __guac_terminal_get_glyph(guac_terminal_display* display, int codepoint) {
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guac_socket* socket = display->client->socket;
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int location;
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char utf8[5];
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/* Use foreground color */
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const guac_terminal_color* color =
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&guac_terminal_palette[display->glyph_foreground];
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@ -92,13 +154,29 @@ int __guac_terminal_get_glyph(guac_terminal_display* display, char c) {
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PangoLayout* layout;
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/* Return glyph if exists */
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if (display->glyphs[(int) c])
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return display->glyphs[(int) c] - 1;
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/* Get codepoint hash */
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int hashcode = __guac_terminal_hash_codepoint(codepoint);
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/* If something already stored here, either same codepoint or collision */
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if (display->glyphs[hashcode].location) {
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/* If match, return match. */
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if (display->glyphs[hashcode].codepoint == codepoint)
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return display->glyphs[hashcode].location - 1;
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/* Otherwise, reuse location */
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location = display->glyphs[hashcode].location;
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}
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/* If no collision, allocate new glyph location */
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else
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location = display->next_glyph++;
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/* Otherwise, draw glyph */
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/* Convert to UTF-8 */
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__guac_terminal_encode_utf8(codepoint, utf8);
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/* Prepare surface */
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surface = cairo_image_surface_create(
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CAIRO_FORMAT_ARGB32,
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display->char_width, display->char_height);
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@ -107,7 +185,7 @@ int __guac_terminal_get_glyph(guac_terminal_display* display, char c) {
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/* Get layout */
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layout = pango_cairo_create_layout(cairo);
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pango_layout_set_font_description(layout, display->font_desc);
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pango_layout_set_text(layout, &c, 1);
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pango_layout_set_text(layout, utf8, 1);
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/* Draw */
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cairo_set_source_rgba(cairo,
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@ -140,7 +218,8 @@ int __guac_terminal_get_glyph(guac_terminal_display* display, char c) {
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location * display->char_width, 0, display->char_width, display->char_height,
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GUAC_COMP_OVER, display->filled_glyphs, location * display->char_width, 0);
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display->glyphs[(int) c] = location+1;
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display->glyphs[hashcode].location = location+1;
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display->glyphs[hashcode].codepoint = codepoint;
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cairo_surface_destroy(surface);
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@ -235,10 +314,10 @@ int __guac_terminal_set_colors(guac_terminal_display* display,
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* rendering the charater immediately. This bypasses the guac_terminal_display
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* mechanism and is intended for flushing of updates only.
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*/
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int __guac_terminal_set(guac_terminal_display* display, int row, int col, char c) {
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int __guac_terminal_set(guac_terminal_display* display, int row, int col, int codepoint) {
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guac_socket* socket = display->client->socket;
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int location = __guac_terminal_get_glyph(display, c);
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int location = __guac_terminal_get_glyph(display, codepoint);
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return guac_protocol_send_copy(socket,
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display->filled_glyphs,
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@ -115,11 +115,11 @@ void guac_terminal_free(guac_terminal* term) {
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}
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int guac_terminal_set(guac_terminal* term, int row, int col, char c) {
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int guac_terminal_set(guac_terminal* term, int row, int col, int codepoint) {
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/* Build character with current attributes */
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guac_terminal_char guac_char;
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guac_char.value = c;
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guac_char.value = codepoint;
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guac_char.attributes = term->current_attributes;
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guac_terminal_set_columns(term, row, col, col, &guac_char);
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@ -139,15 +139,11 @@ int guac_terminal_echo(guac_terminal* term, char c) {
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}
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/* For now, render all but basic latin as '?' */
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if (codepoint > 0x7F)
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codepoint = '?';
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/* Write character */
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guac_terminal_set(term,
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term->cursor_row,
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term->cursor_col,
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(char) codepoint);
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codepoint);
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/* Advance cursor */
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term->cursor_col++;
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