Merge pull request #71 from glyptodon/adaptive-jpeg
GUAC-240: Implement adaptive JPEG encoding
This commit is contained in:
commit
22a307f422
@ -29,9 +29,11 @@
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#include <guacamole/layer.h>
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#include <guacamole/layer.h>
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#include <guacamole/protocol.h>
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#include <guacamole/protocol.h>
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#include <guacamole/socket.h>
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#include <guacamole/socket.h>
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#include <guacamole/timestamp.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <string.h>
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/**
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/**
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* The width of an update which should be considered negible and thus
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* The width of an update which should be considered negible and thus
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@ -77,6 +79,18 @@
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#define cairo_format_stride_for_width(format, width) (width*4)
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#define cairo_format_stride_for_width(format, width) (width*4)
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#endif
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#endif
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/**
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* The JPEG image quality ('quantization') setting to use. Range 0-100 where
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* 100 is the highest quality/largest file size, and 0 is the lowest
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* quality/smallest file size.
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*/
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#define GUAC_SURFACE_JPEG_IMAGE_QUALITY 90
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/**
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* The framerate which, if exceeded, indicates that JPEG is preferred.
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*/
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#define GUAC_COMMON_SURFACE_JPEG_FRAMERATE 3
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/**
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/**
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* Updates the coordinates of the given rectangle to be within the bounds of
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* Updates the coordinates of the given rectangle to be within the bounds of
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* the given surface.
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* the given surface.
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@ -222,22 +236,252 @@ static void __guac_common_mark_dirty(guac_common_surface* surface, const guac_co
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}
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}
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/**
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/**
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* Flushes the PNG update currently described by the dirty rectangle within the
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* Calculate the current average framerate for a given area on the surface.
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* given surface to that surface's PNG queue. There MUST be space within the
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*
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* @param surface
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* The surface on which the framerate will be calculated.
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*
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* @param rect
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* The rect containing the area for which the average framerate will be
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* calculated.
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*
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* @return
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* The average framerate of the given area, in frames per second.
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*/
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static unsigned int __guac_common_surface_calculate_framerate(
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guac_common_surface* surface, const guac_common_rect* rect) {
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int x, y;
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/* Calculate minimum X/Y coordinates intersecting given rect */
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int min_x = rect->x / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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int min_y = rect->y / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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/* Calculate maximum X/Y coordinates intersecting given rect */
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int max_x = min_x + (rect->width - 1) / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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int max_y = min_y + (rect->height - 1) / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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unsigned int sum_framerate = 0;
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unsigned int count = 0;
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/* Get start of buffer at given coordinates */
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const guac_common_surface_heat_cell* heat_row =
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surface->heat_map + min_y * surface->width + min_x;
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/* Iterate over all the heat map cells for the area
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* and calculate the average framerate */
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for (y = min_y; y < max_y; y++) {
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/* Get current row of heat map */
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const guac_common_surface_heat_cell* heat_cell = heat_row;
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/* For each cell in subset of row */
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for (x = min_x; x < max_x; x++) {
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/* Calculate indicies for latest and oldest history entries */
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int oldest_entry = heat_cell->oldest_entry;
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int latest_entry = oldest_entry - 1;
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if (latest_entry < 0)
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latest_entry = GUAC_COMMON_SURFACE_HEAT_CELL_HISTORY_SIZE - 1;
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/* Calculate elapsed time covering entire history for this cell */
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int elapsed_time = heat_cell->history[latest_entry]
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- heat_cell->history[oldest_entry];
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/* Calculate and add framerate */
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if (elapsed_time)
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sum_framerate += GUAC_COMMON_SURFACE_HEAT_CELL_HISTORY_SIZE
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* 1000 / elapsed_time;
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/* Next heat map cell */
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heat_cell++;
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count++;
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}
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/* Next heat map row */
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heat_row += surface->width;
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}
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/* Calculate the average framerate over entire rect */
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if (count)
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return sum_framerate / count;
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return 0;
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}
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/**
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* Guesses whether a rectangle within a particular surface would be better
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* compressed as PNG or as JPEG. Positive values indicate PNG is likely to
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* be superior, while negative values indicate JPEG.
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*
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* @param surface
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* The surface containing the image data to check.
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*
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* @param rect
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* The rect to check within the given surface.
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*
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* @return
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* Positive values if PNG compression is likely to perform better than
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* JPEG, or negative values if JPEG is likely to perform better than PNG.
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*/
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static int __guac_common_surface_png_optimality(guac_common_surface* surface,
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const guac_common_rect* rect) {
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int x, y;
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int num_same = 0;
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int num_different = 1;
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/* Get image/buffer metrics */
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int width = rect->width;
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int height = rect->height;
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int stride = surface->stride;
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/* Get buffer from surface */
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unsigned char* buffer = surface->buffer + rect->y * stride + rect->x * 4;
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/* For each row */
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for (y = 0; y < height; y++) {
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uint32_t last_pixel;
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uint32_t* row = (uint32_t*) buffer;
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/* For each pixel in current row */
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for (x = 0; x < width; x++) {
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/* Get next pixel */
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uint32_t current_pixel = *(row++) | 0xFF000000;
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/* Update same/different counts according to pixel value */
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if (x != 0) {
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if (current_pixel == last_pixel)
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num_same++;
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else
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num_different++;
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}
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last_pixel = current_pixel;
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}
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/* Advance to next row */
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buffer += stride;
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}
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/* Return rough approximation of optimality for PNG compression */
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return 0x100 * num_same / num_different - 0x400;
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}
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/**
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* Returns whether the given rectangle would be optimally encoded as JPEG
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* rather than PNG.
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*
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* @param surface
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* The surface to be queried.
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*
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* @param rect
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* The rectangle to check.
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*
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* @return
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* Non-zero if the rectangle would be optimally encoded as JPEG, zero
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* otherwise.
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*/
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static int __guac_common_surface_should_use_jpeg(guac_common_surface* surface,
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const guac_common_rect* rect) {
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/* Calculate the average framerate for the given rect */
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int framerate = __guac_common_surface_calculate_framerate(surface, rect);
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/* JPEG is preferred if framerate is high enough */
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return framerate >= GUAC_COMMON_SURFACE_JPEG_FRAMERATE
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&& __guac_common_surface_png_optimality(surface, rect) < 0;
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}
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/**
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* Updates the heat map cells which intersect the given rectangle using the
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* given timestamp. This timestamp, along with timestamps from past updates,
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* is used to calculate the framerate of each heat cell.
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*
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* @param surface
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* The surface containing the heat map cells to be updated.
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*
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* @param rect
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* The rectangle containing the heat map cells to be updated.
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*
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* @param time
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* The timestamp to use when updating the heat map cells which intersect
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* the given rectangle.
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*/
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static void __guac_common_surface_touch_rect(guac_common_surface* surface,
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guac_common_rect* rect, guac_timestamp time) {
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int x, y;
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/* Calculate minimum X/Y coordinates intersecting given rect */
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int min_x = rect->x / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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int min_y = rect->y / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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/* Calculate maximum X/Y coordinates intersecting given rect */
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int max_x = min_x + (rect->width - 1) / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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int max_y = min_y + (rect->height - 1) / GUAC_COMMON_SURFACE_HEAT_CELL_SIZE;
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/* Get start of buffer at given coordinates */
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guac_common_surface_heat_cell* heat_row =
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surface->heat_map + min_y * surface->width + min_x;
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/* Update all heat map cells which intersect with rectangle */
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for (y = min_y; y <= max_y; y++) {
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/* Get current row of heat map */
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guac_common_surface_heat_cell* heat_cell = heat_row;
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/* For each cell in subset of row */
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for (x = min_x; x <= max_x; x++) {
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/* Replace oldest entry with new timestamp */
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heat_cell->history[heat_cell->oldest_entry] = time;
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/* Update to next oldest entry */
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heat_cell->oldest_entry++;
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if (heat_cell->oldest_entry >=
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GUAC_COMMON_SURFACE_HEAT_CELL_HISTORY_SIZE)
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heat_cell->oldest_entry = 0;
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/* Advance to next heat map cell */
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heat_cell++;
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}
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/* Next heat map row */
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heat_row += surface->width;
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}
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}
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/**
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* Flushes the bitmap update currently described by the dirty rectangle within the
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* given surface to that surface's bitmap queue. There MUST be space within the
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* queue.
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* queue.
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*
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*
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* @param surface The surface to flush.
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* @param surface The surface to flush.
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*/
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*/
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static void __guac_common_surface_flush_to_queue(guac_common_surface* surface) {
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static void __guac_common_surface_flush_to_queue(guac_common_surface* surface) {
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guac_common_surface_png_rect* rect;
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guac_common_surface_bitmap_rect* rect;
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/* Do not flush if not dirty */
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/* Do not flush if not dirty */
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if (!surface->dirty)
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if (!surface->dirty)
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return;
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return;
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/* Add new rect to queue */
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/* Add new rect to queue */
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rect = &(surface->png_queue[surface->png_queue_length++]);
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rect = &(surface->bitmap_queue[surface->bitmap_queue_length++]);
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rect->rect = surface->dirty_rect;
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rect->rect = surface->dirty_rect;
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rect->flushed = 0;
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rect->flushed = 0;
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@ -254,7 +498,7 @@ void guac_common_surface_flush_deferred(guac_common_surface* surface) {
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/* Flush if queue size has reached maximum (space is reserved for the final dirty rect,
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/* Flush if queue size has reached maximum (space is reserved for the final dirty rect,
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* as guac_common_surface_flush() MAY add an additional rect to the queue */
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* as guac_common_surface_flush() MAY add an additional rect to the queue */
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if (surface->png_queue_length == GUAC_COMMON_SURFACE_QUEUE_SIZE-1)
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if (surface->bitmap_queue_length == GUAC_COMMON_SURFACE_QUEUE_SIZE-1)
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guac_common_surface_flush(surface);
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guac_common_surface_flush(surface);
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/* Append dirty rect to queue */
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/* Append dirty rect to queue */
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@ -665,19 +909,20 @@ guac_common_surface* guac_common_surface_alloc(guac_client* client,
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guac_socket* socket, const guac_layer* layer, int w, int h) {
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guac_socket* socket, const guac_layer* layer, int w, int h) {
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/* Init surface */
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/* Init surface */
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guac_common_surface* surface = malloc(sizeof(guac_common_surface));
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guac_common_surface* surface = calloc(1, sizeof(guac_common_surface));
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surface->client = client;
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surface->client = client;
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surface->socket = socket;
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surface->socket = socket;
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surface->layer = layer;
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surface->layer = layer;
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surface->width = w;
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surface->width = w;
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surface->height = h;
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surface->height = h;
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surface->dirty = 0;
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surface->png_queue_length = 0;
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/* Create corresponding Cairo surface */
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/* Create corresponding Cairo surface */
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surface->stride = cairo_format_stride_for_width(CAIRO_FORMAT_RGB24, w);
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surface->stride = cairo_format_stride_for_width(CAIRO_FORMAT_RGB24, w);
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surface->buffer = calloc(h, surface->stride);
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surface->buffer = calloc(h, surface->stride);
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/* Create corresponding heat map */
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surface->heat_map = calloc(w*h, sizeof(guac_common_surface_heat_cell));
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/* Reset clipping rect */
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/* Reset clipping rect */
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guac_common_surface_reset_clip(surface);
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guac_common_surface_reset_clip(surface);
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@ -700,6 +945,7 @@ void guac_common_surface_free(guac_common_surface* surface) {
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if (surface->realized)
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if (surface->realized)
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guac_protocol_send_dispose(surface->socket, surface->layer);
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guac_protocol_send_dispose(surface->socket, surface->layer);
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free(surface->heat_map);
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free(surface->buffer);
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free(surface->buffer);
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free(surface);
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free(surface);
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@ -736,6 +982,10 @@ void guac_common_surface_resize(guac_common_surface* surface, int w, int h) {
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/* Free old data */
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/* Free old data */
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free(old_buffer);
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free(old_buffer);
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/* Allocate completely new heat map (can safely discard old stats) */
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free(surface->heat_map);
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surface->heat_map = calloc(w*h, sizeof(guac_common_surface_heat_cell));
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/* Resize dirty rect to fit new surface dimensions */
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/* Resize dirty rect to fit new surface dimensions */
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if (surface->dirty) {
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if (surface->dirty) {
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__guac_common_bound_rect(surface, &surface->dirty_rect, NULL, NULL);
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__guac_common_bound_rect(surface, &surface->dirty_rect, NULL, NULL);
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@ -773,6 +1023,10 @@ void guac_common_surface_draw(guac_common_surface* surface, int x, int y, cairo_
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if (rect.width <= 0 || rect.height <= 0)
|
if (rect.width <= 0 || rect.height <= 0)
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return;
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return;
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/* Update the heat map for the update rectangle. */
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guac_timestamp time = guac_timestamp_current();
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__guac_common_surface_touch_rect(surface, &rect, time);
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/* Flush if not combining */
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/* Flush if not combining */
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if (!__guac_common_should_combine(surface, &rect, 0))
|
if (!__guac_common_should_combine(surface, &rect, 0))
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guac_common_surface_flush_deferred(surface);
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guac_common_surface_flush_deferred(surface);
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@ -948,11 +1202,13 @@ void guac_common_surface_reset_clip(guac_common_surface* surface) {
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}
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}
|
||||||
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|
||||||
/**
|
/**
|
||||||
* Flushes the PNG update currently described by the dirty rectangle within the
|
* Flushes the bitmap update currently described by the dirty rectangle within
|
||||||
* given surface directly to a "png" instruction, which is sent on the socket
|
* the given surface directly via an "img" instruction as PNG data. The
|
||||||
* associated with the surface.
|
* resulting instructions will be sent over the socket associated with the
|
||||||
|
* given surface.
|
||||||
*
|
*
|
||||||
* @param surface The surface to flush.
|
* @param surface
|
||||||
|
* The surface to flush.
|
||||||
*/
|
*/
|
||||||
static void __guac_common_surface_flush_to_png(guac_common_surface* surface) {
|
static void __guac_common_surface_flush_to_png(guac_common_surface* surface) {
|
||||||
|
|
||||||
@ -982,15 +1238,52 @@ static void __guac_common_surface_flush_to_png(guac_common_surface* surface) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Comparator for instances of guac_common_surface_png_rect, the elements
|
* Flushes the bitmap update currently described by the dirty rectangle within
|
||||||
* which make up a surface's PNG buffer.
|
* the given surface directly via an "img" instruction as JPEG data. The
|
||||||
|
* resulting instructions will be sent over the socket associated with the
|
||||||
|
* given surface.
|
||||||
|
*
|
||||||
|
* @param surface
|
||||||
|
* The surface to flush.
|
||||||
|
*/
|
||||||
|
static void __guac_common_surface_flush_to_jpeg(guac_common_surface* surface) {
|
||||||
|
|
||||||
|
if (surface->dirty) {
|
||||||
|
|
||||||
|
guac_socket* socket = surface->socket;
|
||||||
|
const guac_layer* layer = surface->layer;
|
||||||
|
|
||||||
|
/* Get Cairo surface for specified rect */
|
||||||
|
unsigned char* buffer = surface->buffer + surface->dirty_rect.y * surface->stride + surface->dirty_rect.x * 4;
|
||||||
|
cairo_surface_t* rect = cairo_image_surface_create_for_data(buffer, CAIRO_FORMAT_RGB24,
|
||||||
|
surface->dirty_rect.width,
|
||||||
|
surface->dirty_rect.height,
|
||||||
|
surface->stride);
|
||||||
|
|
||||||
|
/* Send JPEG for rect */
|
||||||
|
guac_client_stream_jpeg(surface->client, socket, GUAC_COMP_OVER, layer,
|
||||||
|
surface->dirty_rect.x, surface->dirty_rect.y, rect,
|
||||||
|
GUAC_SURFACE_JPEG_IMAGE_QUALITY);
|
||||||
|
cairo_surface_destroy(rect);
|
||||||
|
surface->realized = 1;
|
||||||
|
|
||||||
|
/* Surface is no longer dirty */
|
||||||
|
surface->dirty = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Comparator for instances of guac_common_surface_bitmap_rect, the elements
|
||||||
|
* which make up a surface's bitmap buffer.
|
||||||
*
|
*
|
||||||
* @see qsort
|
* @see qsort
|
||||||
*/
|
*/
|
||||||
static int __guac_common_surface_png_rect_compare(const void* a, const void* b) {
|
static int __guac_common_surface_bitmap_rect_compare(const void* a, const void* b) {
|
||||||
|
|
||||||
guac_common_surface_png_rect* ra = (guac_common_surface_png_rect*) a;
|
guac_common_surface_bitmap_rect* ra = (guac_common_surface_bitmap_rect*) a;
|
||||||
guac_common_surface_png_rect* rb = (guac_common_surface_png_rect*) b;
|
guac_common_surface_bitmap_rect* rb = (guac_common_surface_bitmap_rect*) b;
|
||||||
|
|
||||||
/* Order roughly top to bottom, left to right */
|
/* Order roughly top to bottom, left to right */
|
||||||
if (ra->rect.y != rb->rect.y) return ra->rect.y - rb->rect.y;
|
if (ra->rect.y != rb->rect.y) return ra->rect.y - rb->rect.y;
|
||||||
@ -1006,31 +1299,31 @@ static int __guac_common_surface_png_rect_compare(const void* a, const void* b)
|
|||||||
|
|
||||||
void guac_common_surface_flush(guac_common_surface* surface) {
|
void guac_common_surface_flush(guac_common_surface* surface) {
|
||||||
|
|
||||||
guac_common_surface_png_rect* current = surface->png_queue;
|
/* Flush final dirty rectangle to queue. */
|
||||||
|
__guac_common_surface_flush_to_queue(surface);
|
||||||
|
|
||||||
|
guac_common_surface_bitmap_rect* current = surface->bitmap_queue;
|
||||||
int i, j;
|
int i, j;
|
||||||
int original_queue_length;
|
int original_queue_length;
|
||||||
int flushed = 0;
|
int flushed = 0;
|
||||||
|
|
||||||
/* Flush final dirty rect to queue */
|
original_queue_length = surface->bitmap_queue_length;
|
||||||
__guac_common_surface_flush_to_queue(surface);
|
|
||||||
original_queue_length = surface->png_queue_length;
|
|
||||||
|
|
||||||
/* Sort updates to make combination less costly */
|
/* Sort updates to make combination less costly */
|
||||||
qsort(surface->png_queue, surface->png_queue_length, sizeof(guac_common_surface_png_rect),
|
qsort(surface->bitmap_queue, surface->bitmap_queue_length, sizeof(guac_common_surface_bitmap_rect),
|
||||||
__guac_common_surface_png_rect_compare);
|
__guac_common_surface_bitmap_rect_compare);
|
||||||
|
|
||||||
/* Flush all rects in queue */
|
/* Flush all rects in queue */
|
||||||
for (i=0; i < surface->png_queue_length; i++) {
|
for (i=0; i < surface->bitmap_queue_length; i++) {
|
||||||
|
|
||||||
/* Get next unflushed candidate */
|
/* Get next unflushed candidate */
|
||||||
guac_common_surface_png_rect* candidate = current;
|
guac_common_surface_bitmap_rect* candidate = current;
|
||||||
if (!candidate->flushed) {
|
if (!candidate->flushed) {
|
||||||
|
|
||||||
int combined = 0;
|
int combined = 0;
|
||||||
|
|
||||||
/* Build up rect as much as possible */
|
/* Build up rect as much as possible */
|
||||||
for (j=i; j < surface->png_queue_length; j++) {
|
for (j=i; j < surface->bitmap_queue_length; j++) {
|
||||||
|
|
||||||
if (!candidate->flushed) {
|
if (!candidate->flushed) {
|
||||||
|
|
||||||
@ -1054,13 +1347,23 @@ void guac_common_surface_flush(guac_common_surface* surface) {
|
|||||||
|
|
||||||
/* Re-add to queue if there's room and this update was modified or we expect others might be */
|
/* Re-add to queue if there's room and this update was modified or we expect others might be */
|
||||||
if ((combined > 1 || i < original_queue_length)
|
if ((combined > 1 || i < original_queue_length)
|
||||||
&& surface->png_queue_length < GUAC_COMMON_SURFACE_QUEUE_SIZE)
|
&& surface->bitmap_queue_length < GUAC_COMMON_SURFACE_QUEUE_SIZE)
|
||||||
__guac_common_surface_flush_to_queue(surface);
|
__guac_common_surface_flush_to_queue(surface);
|
||||||
|
|
||||||
/* Flush as PNG otherwise */
|
/* Flush as bitmap otherwise */
|
||||||
else {
|
else if (surface->dirty) {
|
||||||
if (surface->dirty) flushed++;
|
|
||||||
__guac_common_surface_flush_to_png(surface);
|
flushed++;
|
||||||
|
|
||||||
|
/* Flush as JPEG if JPEG is preferred */
|
||||||
|
if (__guac_common_surface_should_use_jpeg(surface,
|
||||||
|
&surface->dirty_rect))
|
||||||
|
__guac_common_surface_flush_to_jpeg(surface);
|
||||||
|
|
||||||
|
/* Otherwise, use PNG */
|
||||||
|
else
|
||||||
|
__guac_common_surface_flush_to_png(surface);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -1070,7 +1373,7 @@ void guac_common_surface_flush(guac_common_surface* surface) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Flush complete */
|
/* Flush complete */
|
||||||
surface->png_queue_length = 0;
|
surface->bitmap_queue_length = 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,15 +33,51 @@
|
|||||||
#include <guacamole/socket.h>
|
#include <guacamole/socket.h>
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The maximum number of updates to allow within the PNG queue.
|
* The maximum number of updates to allow within the bitmap queue.
|
||||||
*/
|
*/
|
||||||
#define GUAC_COMMON_SURFACE_QUEUE_SIZE 256
|
#define GUAC_COMMON_SURFACE_QUEUE_SIZE 256
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Representation of a PNG update, having a rectangle of image data (stored
|
* Heat map cell size in pixels. Each side of each heat map cell will consist
|
||||||
|
* of this many pixels.
|
||||||
|
*/
|
||||||
|
#define GUAC_COMMON_SURFACE_HEAT_CELL_SIZE 64
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of entries to collect within each heat map cell. Collected
|
||||||
|
* history entries are used to determine the framerate of the region associated
|
||||||
|
* with that cell.
|
||||||
|
*/
|
||||||
|
#define GUAC_COMMON_SURFACE_HEAT_CELL_HISTORY_SIZE 5
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Representation of a cell in the refresh heat map. This cell is used to keep
|
||||||
|
* track of how often an area on a surface is refreshed.
|
||||||
|
*/
|
||||||
|
typedef struct guac_common_surface_heat_cell {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Timestamps of each of the last N updates covering the location
|
||||||
|
* associated with this heat map cell. This is used to calculate the
|
||||||
|
* framerate. This array is structured as a ring buffer containing history
|
||||||
|
* entries in chronologically-ascending order, starting at the entry
|
||||||
|
* pointed to by oldest_entry and proceeding through all other entries,
|
||||||
|
* wrapping around if the end of the array is reached.
|
||||||
|
*/
|
||||||
|
guac_timestamp history[GUAC_COMMON_SURFACE_HEAT_CELL_HISTORY_SIZE];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Index of the oldest entry within the history.
|
||||||
|
*/
|
||||||
|
int oldest_entry;
|
||||||
|
|
||||||
|
} guac_common_surface_heat_cell;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Representation of a bitmap update, having a rectangle of image data (stored
|
||||||
* elsewhere) and a flushed/not-flushed state.
|
* elsewhere) and a flushed/not-flushed state.
|
||||||
*/
|
*/
|
||||||
typedef struct guac_common_surface_png_rect {
|
typedef struct guac_common_surface_bitmap_rect {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Whether this rectangle has been flushed.
|
* Whether this rectangle has been flushed.
|
||||||
@ -49,11 +85,11 @@ typedef struct guac_common_surface_png_rect {
|
|||||||
int flushed;
|
int flushed;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The rectangle containing the PNG update.
|
* The rectangle containing the bitmap update.
|
||||||
*/
|
*/
|
||||||
guac_common_rect rect;
|
guac_common_rect rect;
|
||||||
|
|
||||||
} guac_common_surface_png_rect;
|
} guac_common_surface_bitmap_rect;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Surface which backs a Guacamole buffer or layer, automatically
|
* Surface which backs a Guacamole buffer or layer, automatically
|
||||||
@ -123,14 +159,20 @@ typedef struct guac_common_surface {
|
|||||||
guac_common_rect clip_rect;
|
guac_common_rect clip_rect;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The number of updates in the PNG queue.
|
* The number of updates in the bitmap queue.
|
||||||
*/
|
*/
|
||||||
int png_queue_length;
|
int bitmap_queue_length;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* All queued PNG updates.
|
* All queued bitmap updates.
|
||||||
*/
|
*/
|
||||||
guac_common_surface_png_rect png_queue[GUAC_COMMON_SURFACE_QUEUE_SIZE];
|
guac_common_surface_bitmap_rect bitmap_queue[GUAC_COMMON_SURFACE_QUEUE_SIZE];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A heat map keeping track of the refresh frequency of
|
||||||
|
* the areas of the screen.
|
||||||
|
*/
|
||||||
|
guac_common_surface_heat_cell* heat_map;
|
||||||
|
|
||||||
} guac_common_surface;
|
} guac_common_surface;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user