GUAC-1389: Stretch RDP frames until client has caught up. Do same with VNC. Reduce frame timeout to 0 (essentially automatic now).
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@ -37,7 +37,7 @@
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* milliseconds. If the server is silent for at least this amount of time, the
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* milliseconds. If the server is silent for at least this amount of time, the
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* frame will be considered finished.
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* frame will be considered finished.
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*/
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*/
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#define GUAC_RDP_FRAME_TIMEOUT 10
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#define GUAC_RDP_FRAME_TIMEOUT 0
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/**
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/**
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* The amount of time to wait for a new message from the RDP server when
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* The amount of time to wait for a new message from the RDP server when
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@ -829,9 +829,10 @@ void* guac_rdp_client_thread(void* data) {
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/* Connection complete */
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/* Connection complete */
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rdp_client->rdp_inst = rdp_inst;
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rdp_client->rdp_inst = rdp_inst;
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rdpChannels* channels = rdp_inst->context->channels;
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rdpChannels* channels = rdp_inst->context->channels;
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guac_timestamp last_frame_end = guac_timestamp_current();
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/* Handle messages from RDP server while client is running */
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/* Handle messages from RDP server while client is running */
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while (client->state == GUAC_CLIENT_RUNNING) {
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while (client->state == GUAC_CLIENT_RUNNING) {
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@ -845,8 +846,13 @@ void* guac_rdp_client_thread(void* data) {
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/* Wait for data and construct a reasonable frame */
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/* Wait for data and construct a reasonable frame */
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int wait_result = rdp_guac_client_wait_for_messages(client,
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int wait_result = rdp_guac_client_wait_for_messages(client,
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GUAC_RDP_FRAME_START_TIMEOUT);
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GUAC_RDP_FRAME_START_TIMEOUT);
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if (wait_result > 0) {
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int processing_lag = guac_client_get_processing_lag(client);
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guac_timestamp frame_start = guac_timestamp_current();
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guac_timestamp frame_start = guac_timestamp_current();
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while (wait_result > 0) {
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/* Read server messages until frame is built */
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do {
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guac_timestamp frame_end;
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guac_timestamp frame_end;
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int frame_remaining;
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int frame_remaining;
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@ -902,15 +908,26 @@ void* guac_rdp_client_thread(void* data) {
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/* Calculate time remaining in frame */
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/* Calculate time remaining in frame */
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frame_end = guac_timestamp_current();
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frame_end = guac_timestamp_current();
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frame_remaining = frame_start + GUAC_RDP_FRAME_DURATION - frame_end;
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frame_remaining = frame_start + GUAC_RDP_FRAME_DURATION
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- frame_end;
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/* Calculate time that client needs to catch up */
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int time_elapsed = frame_end - last_frame_end;
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int required_wait = processing_lag - time_elapsed;
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/* Increase the duration of this frame if client is lagging */
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if (required_wait > GUAC_RDP_FRAME_TIMEOUT)
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wait_result = rdp_guac_client_wait_for_messages(client,
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required_wait*1000);
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/* Wait again if frame remaining */
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/* Wait again if frame remaining */
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if (frame_remaining > 0)
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else if (frame_remaining > 0)
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wait_result = rdp_guac_client_wait_for_messages(client,
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wait_result = rdp_guac_client_wait_for_messages(client,
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GUAC_RDP_FRAME_TIMEOUT*1000);
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GUAC_RDP_FRAME_TIMEOUT*1000);
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else
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else
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break;
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break;
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} while (wait_result > 0);
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}
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}
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/* If an error occurred, fail */
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/* If an error occurred, fail */
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@ -923,6 +940,9 @@ void* guac_rdp_client_thread(void* data) {
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guac_client_end_frame(client);
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guac_client_end_frame(client);
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guac_socket_flush(client->socket);
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guac_socket_flush(client->socket);
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/* Record end of frame */
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last_frame_end = guac_timestamp_current();
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}
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}
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guac_client_log(client, GUAC_LOG_INFO, "Internal RDP client disconnected");
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guac_client_log(client, GUAC_LOG_INFO, "Internal RDP client disconnected");
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@ -36,7 +36,7 @@
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* milliseconds. If the server is silent for at least this amount of time, the
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* milliseconds. If the server is silent for at least this amount of time, the
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* frame will be considered finished.
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* frame will be considered finished.
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*/
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*/
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#define GUAC_VNC_FRAME_TIMEOUT 10
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#define GUAC_VNC_FRAME_TIMEOUT 0
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/**
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/**
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* The amount of time to wait for a new message from the VNC server when
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* The amount of time to wait for a new message from the VNC server when
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@ -345,6 +345,7 @@ void* guac_vnc_client_thread(void* data) {
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GUAC_VNC_FRAME_START_TIMEOUT);
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GUAC_VNC_FRAME_START_TIMEOUT);
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if (wait_result > 0) {
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if (wait_result > 0) {
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int processing_lag = guac_client_get_processing_lag(client);
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guac_timestamp frame_start = guac_timestamp_current();
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guac_timestamp frame_start = guac_timestamp_current();
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/* Read server messages until frame is built */
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/* Read server messages until frame is built */
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@ -366,8 +367,17 @@ void* guac_vnc_client_thread(void* data) {
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frame_remaining = frame_start + GUAC_VNC_FRAME_DURATION
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frame_remaining = frame_start + GUAC_VNC_FRAME_DURATION
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- frame_end;
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- frame_end;
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/* Calculate time that client needs to catch up */
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int time_elapsed = frame_end - last_frame_end;
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int required_wait = processing_lag - time_elapsed;
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/* Increase the duration of this frame if client is lagging */
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if (required_wait > GUAC_VNC_FRAME_TIMEOUT)
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wait_result = guac_vnc_wait_for_messages(rfb_client,
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required_wait*1000);
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/* Wait again if frame remaining */
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/* Wait again if frame remaining */
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if (frame_remaining > 0)
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else if (frame_remaining > 0)
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wait_result = guac_vnc_wait_for_messages(rfb_client,
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wait_result = guac_vnc_wait_for_messages(rfb_client,
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GUAC_VNC_FRAME_TIMEOUT*1000);
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GUAC_VNC_FRAME_TIMEOUT*1000);
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else
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else
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@ -386,17 +396,8 @@ void* guac_vnc_client_thread(void* data) {
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guac_client_end_frame(client);
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guac_client_end_frame(client);
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guac_socket_flush(client->socket);
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guac_socket_flush(client->socket);
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/* Calculate time since previous frame ended */
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int current_frame_end = guac_timestamp_current();
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int time_elapsed = current_frame_end - last_frame_end;
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int processing_lag = guac_client_get_processing_lag(client);
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/* Insert delays as necessary to allow client to catch up */
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if (time_elapsed < processing_lag)
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guac_timestamp_msleep(processing_lag - time_elapsed);
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/* Record end of frame */
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/* Record end of frame */
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last_frame_end = current_frame_end;
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last_frame_end = guac_timestamp_current();
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}
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}
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