302 lines
9.2 KiB
C
302 lines
9.2 KiB
C
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/*
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* Copyright (C) 2014 Glyptodon LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "guac_cursor.h"
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#include "guac_display.h"
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#include "guac_surface.h"
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#include <guacamole/client.h>
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#include <guacamole/socket.h>
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#include <stdlib.h>
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#include <string.h>
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/**
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* Synchronizes all surfaces within the given linked list to the given socket.
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* If the provided pointer to the linked list is NULL, this function has no
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* effect.
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*
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* @param layers
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* The head element of the linked list of layers to synchronize, which may
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* be NULL if the list is currently empty.
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*
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* @param user
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* The user receiving the layers.
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*
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* @param socket
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* The socket over which each layer should be sent.
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*/
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static void guac_common_display_dup_layers(guac_common_display_layer* layers,
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guac_user* user, guac_socket* socket) {
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guac_common_display_layer* current = layers;
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/* Synchronize all surfaces in given list */
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while (current != NULL) {
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guac_common_surface_dup(current->surface, user, socket);
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current = current->next;
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}
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}
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/**
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* Frees all layers and associated surfaces within the given list, as well as
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* their corresponding list elements. If the provided pointer to the linked
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* list is NULL, this function has no effect.
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*
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* @param layers
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* The head element of the linked list of layers to free, which may be NULL
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* if the list is currently empty.
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*
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* @param client
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* The client owning the layers wrapped by each of the layers in the list.
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*/
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static void guac_common_display_free_layers(guac_common_display_layer* layers,
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guac_client* client) {
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guac_common_display_layer* current = layers;
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/* Free each surface in given list */
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while (current != NULL) {
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guac_common_display_layer* next = current->next;
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guac_layer* layer = current->layer;
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/* Free surface */
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guac_common_surface_free(current->surface);
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/* Free layer or buffer depending on index */
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if (layer->index < 0)
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guac_client_free_buffer(client, layer);
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else if (layer->index > 0)
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guac_client_free_layer(client, layer);
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/* Free current element and advance to next */
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free(current);
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current = next;
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}
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}
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guac_common_display* guac_common_display_alloc(guac_client* client,
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int width, int height) {
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/* Allocate display */
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guac_common_display* display = malloc(sizeof(guac_common_display));
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if (display == NULL)
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return NULL;
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/* Associate display with given client */
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display->client = client;
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/* Allocate shared cursor */
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display->cursor = guac_common_cursor_alloc(client);
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display->default_surface = guac_common_surface_alloc(client,
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client->socket, GUAC_DEFAULT_LAYER, width, height);
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/* No initial layers or buffers */
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display->layers = NULL;
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display->buffers = NULL;
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return display;
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}
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void guac_common_display_free(guac_common_display* display) {
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/* Free shared cursor */
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guac_common_cursor_free(display->cursor);
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/* Free default surface */
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guac_common_surface_free(display->default_surface);
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/* Free all layers and buffers */
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guac_common_display_free_layers(display->buffers, display->client);
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guac_common_display_free_layers(display->layers, display->client);
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free(display);
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}
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void guac_common_display_dup(guac_common_display* display, guac_user* user,
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guac_socket* socket) {
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/* Sunchronize shared cursor */
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guac_common_cursor_dup(display->cursor, user, socket);
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/* Synchronize default surface */
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guac_common_surface_dup(display->default_surface, user, socket);
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/* Synchronize all layers and buffers */
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guac_common_display_dup_layers(display->layers, user, socket);
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guac_common_display_dup_layers(display->buffers, user, socket);
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}
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void guac_common_display_flush(guac_common_display* display) {
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guac_common_surface_flush(display->default_surface);
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}
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/**
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* Allocates and inserts a new element into the given linked list of display
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* layers, associating it with the given layer and surface.
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*
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* @param head
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* A pointer to the head pointer of the list of layers. The head pointer
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* will be updated by this function to point to the newly-allocated
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* display layer.
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*
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* @param layer
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* The Guacamole layer to associated with the new display layer.
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*
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* @param surface
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* The surface associated with the given Guacamole layer and which should
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* be associated with the new display layer.
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*
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* @return
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* The newly-allocated display layer, which has been associated with the
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* provided layer and surface.
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*/
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static guac_common_display_layer* guac_common_display_add_layer(
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guac_common_display_layer** head, guac_layer* layer,
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guac_common_surface* surface) {
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guac_common_display_layer* old_head = *head;
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guac_common_display_layer* display_layer =
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malloc(sizeof(guac_common_display_layer));
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/* Init layer/surface pair */
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display_layer->layer = layer;
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display_layer->surface = surface;
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/* Insert list element as the new head */
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display_layer->prev = NULL;
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display_layer->next = old_head;
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*head = display_layer;
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/* Update old head to point to new element, if it existed */
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if (old_head != NULL)
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old_head->prev = display_layer;
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return display_layer;
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}
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/**
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* Removes the given display layer from the linked list whose head pointer is
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* provided.
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*
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* @param head
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* A pointer to the head pointer of the list of layers. The head pointer
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* will be updated by this function if necessary, and will be set to NULL
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* if the display layer being removed is the only layer in the list.
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*
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* @param display_layer
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* The display layer to remove from the given list.
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*/
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static void guac_common_display_remove_layer(guac_common_display_layer** head,
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guac_common_display_layer* display_layer) {
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/* Update previous element, if it exists */
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if (display_layer->prev != NULL)
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display_layer->prev->next = display_layer->next;
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/* If there is no previous element, update the list head */
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else
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*head = display_layer->next;
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/* Update next element, if it exists */
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if (display_layer->next != NULL)
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display_layer->next->prev = display_layer->prev;
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}
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guac_common_display_layer* guac_common_display_alloc_layer(
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guac_common_display* display, int width, int height) {
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guac_layer* layer;
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guac_common_surface* surface;
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/* Allocate Guacamole layer */
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layer = guac_client_alloc_layer(display->client);
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/* Allocate corresponding surface */
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surface = guac_common_surface_alloc(display->client,
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display->client->socket, layer, width, height);
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/* Add layer and surface to list */
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return guac_common_display_add_layer(&display->layers, layer, surface);
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}
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guac_common_display_layer* guac_common_display_alloc_buffer(
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guac_common_display* display, int width, int height) {
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guac_layer* buffer;
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guac_common_surface* surface;
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/* Allocate Guacamole buffer */
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buffer = guac_client_alloc_buffer(display->client);
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/* Allocate corresponding surface */
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surface = guac_common_surface_alloc(display->client,
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display->client->socket, buffer, width, height);
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/* Add buffer and surface to list */
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return guac_common_display_add_layer(&display->buffers, buffer, surface);
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}
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void guac_common_display_free_layer(guac_common_display* display,
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guac_common_display_layer* display_layer) {
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/* Remove list element from list */
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guac_common_display_remove_layer(&display->layers, display_layer);
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/* Free associated layer and surface */
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guac_common_surface_free(display_layer->surface);
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guac_client_free_layer(display->client, display_layer->layer);
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/* Free list element */
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free(display_layer);
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}
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void guac_common_display_free_buffer(guac_common_display* display,
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guac_common_display_layer* display_buffer) {
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/* Remove list element from list */
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guac_common_display_remove_layer(&display->buffers, display_buffer);
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/* Free associated layer and surface */
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guac_common_surface_free(display_buffer->surface);
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guac_client_free_buffer(display->client, display_buffer->layer);
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/* Free list element */
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free(display_buffer);
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}
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