guacamole-spice-protocol/libguac/src/client.c

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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*
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* The Original Code is libguac.
*
* The Initial Developer of the Original Code is
* Michael Jumper.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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#include <stdio.h>
#include <stdlib.h>
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#include <string.h>
#include "client.h"
#include "client-handlers.h"
#include "error.h"
#include "layer.h"
#include "plugin.h"
#include "protocol.h"
#include "socket.h"
#include "time.h"
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guac_layer __GUAC_DEFAULT_LAYER = {
.index = 0,
.uri = "layer://0",
.__next = NULL,
.__next_available = NULL
};
const guac_layer* GUAC_DEFAULT_LAYER = &__GUAC_DEFAULT_LAYER;
guac_layer* guac_client_alloc_layer(guac_client* client) {
guac_layer* allocd_layer;
/* If available layers, pop off first available layer */
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if (client->__next_layer_index > GUAC_BUFFER_POOL_INITIAL_SIZE &&
client->__available_layers != NULL) {
allocd_layer = client->__available_layers;
client->__available_layers = client->__available_layers->__next_available;
/* If last layer, reset last available layer pointer */
if (allocd_layer == client->__last_available_layer)
client->__last_available_layer = NULL;
}
/* If no available layer, allocate new layer, add to __all_layers list */
else {
/* Init new layer */
allocd_layer = malloc(sizeof(guac_layer));
allocd_layer->index = client->__next_layer_index++;
allocd_layer->uri = malloc(64);
snprintf(allocd_layer->uri, 64, "layer://%i", allocd_layer->index);
/* Add to __all_layers list */
allocd_layer->__next = client->__all_layers;
client->__all_layers = allocd_layer;
}
return allocd_layer;
}
guac_layer* guac_client_alloc_buffer(guac_client* client) {
guac_layer* allocd_layer;
/* If available layers, pop off first available buffer */
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if (client->__next_buffer_index < -GUAC_BUFFER_POOL_INITIAL_SIZE &&
client->__available_buffers != NULL) {
allocd_layer = client->__available_buffers;
client->__available_buffers = client->__available_buffers->__next_available;
/* If last buffer, reset last available buffer pointer */
if (allocd_layer == client->__last_available_buffer)
client->__last_available_buffer = NULL;
}
/* If no available buffer, allocate new buffer, add to __all_layers list */
else {
/* Init new layer */
allocd_layer = malloc(sizeof(guac_layer));
allocd_layer->index = client->__next_buffer_index--;
allocd_layer->uri = malloc(64);
snprintf(allocd_layer->uri, 64, "layer://%i", allocd_layer->index);
/* Add to __all_layers list */
allocd_layer->__next = client->__all_layers;
client->__all_layers = allocd_layer;
}
return allocd_layer;
}
void guac_client_free_buffer(guac_client* client, guac_layer* layer) {
/* Add layer to tail of pool of available buffers */
if (client->__last_available_buffer != NULL)
client->__last_available_buffer->__next_available = layer;
if (client->__available_buffers == NULL)
client->__available_buffers = layer;
client->__last_available_buffer = layer;
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layer->__next_available = NULL;
}
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void guac_client_free_layer(guac_client* client, guac_layer* layer) {
/* Add layer to tail of pool of available layers */
if (client->__last_available_layer != NULL)
client->__last_available_layer->__next_available = layer;
if (client->__available_layers == NULL)
client->__available_layers = layer;
client->__last_available_layer = layer;
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layer->__next_available = NULL;
}
guac_client* guac_client_alloc() {
/* Allocate new client */
guac_client* client = malloc(sizeof(guac_client));
if (client == NULL) {
guac_error = GUAC_STATUS_NO_MEMORY;
guac_error_message = "Could not allocate memory for client";
return NULL;
}
/* Init new client */
memset(client, 0, sizeof(guac_client));
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client->last_received_timestamp =
client->last_sent_timestamp = guac_timestamp_current();
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client->state = GUAC_CLIENT_RUNNING;
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client->__all_layers = NULL;
client->__available_buffers = client->__last_available_buffer = NULL;
client->__available_layers = client->__last_available_layer = NULL;
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client->__next_buffer_index = -1;
client->__next_layer_index = 1;
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return client;
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}
void guac_client_free(guac_client* client) {
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if (client->free_handler) {
/* FIXME: Errors currently ignored... */
client->free_handler(client);
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}
/* Free all layers */
while (client->__all_layers != NULL) {
/* Get layer, update layer pool head */
guac_layer* layer = client->__all_layers;
client->__all_layers = layer->__next;
/* Free layer */
free(layer->uri);
free(layer);
}
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free(client);
}
int guac_client_handle_instruction(guac_client* client, guac_instruction* instruction) {
/* For each defined instruction */
__guac_instruction_handler_mapping* current = __guac_instruction_handler_map;
while (current->opcode != NULL) {
/* If recognized, call handler */
if (strcmp(instruction->opcode, current->opcode) == 0)
return current->handler(client, instruction);
current++;
}
/* If unrecognized, ignore */
return 0;
}
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void vguac_client_log_info(guac_client* client, const char* format,
va_list ap) {
/* Call handler if defined */
if (client->log_info_handler != NULL)
client->log_info_handler(client, format, ap);
}
void vguac_client_log_error(guac_client* client, const char* format,
va_list ap) {
/* Call handler if defined */
if (client->log_error_handler != NULL)
client->log_error_handler(client, format, ap);
}
void guac_client_log_info(guac_client* client, const char* format, ...) {
va_list args;
va_start(args, format);
vguac_client_log_info(client, format, args);
va_end(args);
}
void guac_client_log_error(guac_client* client, const char* format, ...) {
va_list args;
va_start(args, format);
vguac_client_log_error(client, format, args);
va_end(args);
}
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void guac_client_stop(guac_client* client) {
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client->state = GUAC_CLIENT_STOPPING;
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}