guacamole-spice-protocol/src/protocols/kubernetes/io.h

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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef GUAC_KUBERNETES_IO_H
#define GUAC_KUBERNETES_IO_H
#include <guacamole/client.h>
#include <libwebsockets.h>
#include <stdbool.h>
#include <stdint.h>
/**
* The maximum amount of data to include in any particular WebSocket message
* to Kubernetes. This excludes the storage space required for the channel
* index.
*/
#define GUAC_KUBERNETES_MAX_MESSAGE_SIZE 1024
/**
* The index of the Kubernetes channel used for STDIN.
*/
#define GUAC_KUBERNETES_CHANNEL_STDIN 0
/**
* The index of the Kubernetes channel used for STDOUT.
*/
#define GUAC_KUBERNETES_CHANNEL_STDOUT 1
/**
* The index of the Kubernetes channel used for STDERR.
*/
#define GUAC_KUBERNETES_CHANNEL_STDERR 2
/**
* The index of the Kubernetes channel used for terminal resize messages.
*/
#define GUAC_KUBERNETES_CHANNEL_RESIZE 4
/**
* An outbound message to be received by Kubernetes over WebSocket.
*/
typedef struct guac_kubernetes_message {
/**
* lws_write() requires leading padding of LWS_PRE bytes to provide
* scratch space for WebSocket framing.
*/
uint8_t _padding[LWS_PRE];
/**
* The index of the channel receiving the data, such as
* GUAC_KUBERNETES_CHANNEL_STDIN.
*/
uint8_t channel;
/**
* The data that should be sent to Kubernetes (along with the channel
* index).
*/
char data[GUAC_KUBERNETES_MAX_MESSAGE_SIZE];
/**
* The length of the data to be sent, excluding the channel index.
*/
int length;
} guac_kubernetes_message;
/**
* Handles data received from Kubernetes over WebSocket, decoding the channel
* index of the received data and forwarding that data accordingly.
*
* @param client
* The guac_client associated with the connection to Kubernetes.
*
* @param buffer
* The data received from Kubernetes.
*
* @param length
* The size of the data received from Kubernetes, in bytes.
*/
void guac_kubernetes_receive_data(guac_client* client,
const char* buffer, size_t length);
/**
* Requests that the given data be sent along the given channel to the
* Kubernetes server when the WebSocket connection is next available for
* writing. If the WebSocket connection has not been available for writing for
* long enough that the outbound message buffer is full, the request to send
* this particular message will be dropped.
*
* @param client
* The guac_client associated with the Kubernetes connection.
*
* @param channel
* The Kubernetes channel on which to send the message,
* such as GUAC_KUBERNETES_CHANNEL_STDIN.
*
* @param data
* A buffer containing the data to send.
*
* @param length
* The number of bytes to send.
*/
void guac_kubernetes_send_message(guac_client* client,
int channel, const char* data, int length);
/**
* Writes the oldest pending message within the outbound message queue,
* as scheduled with guac_kubernetes_send_message(), removing that message
* from the queue. This function MAY NOT be invoked outside the libwebsockets
* event callback and MUST only be invoked in the context of a
* LWS_CALLBACK_CLIENT_WRITEABLE event. If no messages are pending, this
* function has no effect.
*
* @param client
* The guac_client associated with the Kubernetes connection.
*
* @return
* true if messages still remain to be written within the outbound message
* queue, false otherwise.
*/
bool guac_kubernetes_write_pending_message(guac_client* client);
#endif