guacamole-spice-protocol/libguac/src/socket.c

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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*
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* The Original Code is libguac.
*
* The Initial Developer of the Original Code is
* Michael Jumper.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
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* David PHAM-VAN <d.pham-van@ulteo.com> Ulteo SAS - http://www.ulteo.com
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*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdio.h>
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#include <stdint.h>
#include <inttypes.h>
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#ifdef __MINGW32__
#include <winsock2.h>
#else
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#include <sys/select.h>
#endif
#include <time.h>
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#include <sys/time.h>
#include "socket.h"
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#include "error.h"
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char __guac_socket_BASE64_CHARACTERS[64] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/',
};
guac_socket* guac_socket_open(int fd) {
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guac_socket* socket = malloc(sizeof(guac_socket));
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/* If no memory available, return with error */
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if (socket == NULL) {
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guac_error = GUAC_STATUS_NO_MEMORY;
guac_error_message = "Could not allocate memory for socket";
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return NULL;
}
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socket->__ready = 0;
socket->__written = 0;
socket->fd = fd;
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/* Allocate instruction buffer */
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socket->__instructionbuf_size = 1024;
socket->__instructionbuf = malloc(socket->__instructionbuf_size);
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/* If no memory available, return with error */
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if (socket->__instructionbuf == NULL) {
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guac_error = GUAC_STATUS_NO_MEMORY;
guac_error_message = "Could not allocate memory for instruction buffer";
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free(socket);
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return NULL;
}
/* Init members */
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socket->__instructionbuf_used_length = 0;
socket->__instructionbuf_parse_start = 0;
socket->__instructionbuf_elementc = 0;
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return socket;
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}
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void guac_socket_close(guac_socket* socket) {
guac_socket_flush(socket);
free(socket->__instructionbuf);
free(socket);
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}
/* Write bytes, limit rate */
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ssize_t __guac_socket_write(guac_socket* socket, const char* buf, int count) {
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int retval;
#ifdef __MINGW32__
/* MINGW32 WINSOCK only works with send() */
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retval = send(socket->fd, buf, count, 0);
#else
/* Use write() for all other platforms */
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retval = write(socket->fd, buf, count);
#endif
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/* Record errors in guac_error */
if (retval < 0) {
guac_error = GUAC_STATUS_SEE_ERRNO;
guac_error_message = "Error writing data to socket";
}
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return retval;
}
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ssize_t guac_socket_write_int(guac_socket* socket, int64_t i) {
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char buffer[128];
snprintf(buffer, sizeof(buffer), "%"PRIi64, i);
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return guac_socket_write_string(socket, buffer);
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}
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ssize_t guac_socket_write_string(guac_socket* socket, const char* str) {
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char* __out_buf = socket->__out_buf;
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int retval;
for (; *str != '\0'; str++) {
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__out_buf[socket->__written++] = *str;
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/* Flush when necessary, return on error */
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if (socket->__written > 8188 /* sizeof(__out_buf) - 4 */) {
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retval = __guac_socket_write(socket, __out_buf, socket->__written);
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if (retval < 0)
return retval;
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socket->__written = 0;
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}
}
return 0;
}
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ssize_t __guac_socket_write_base64_triplet(guac_socket* socket, int a, int b, int c) {
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char* __out_buf = socket->__out_buf;
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int retval;
/* Byte 1 */
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__out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[(a & 0xFC) >> 2]; /* [AAAAAA]AABBBB BBBBCC CCCCCC */
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if (b >= 0) {
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__out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((a & 0x03) << 4) | ((b & 0xF0) >> 4)]; /* AAAAAA[AABBBB]BBBBCC CCCCCC */
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if (c >= 0) {
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__out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((b & 0x0F) << 2) | ((c & 0xC0) >> 6)]; /* AAAAAA AABBBB[BBBBCC]CCCCCC */
__out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[c & 0x3F]; /* AAAAAA AABBBB BBBBCC[CCCCCC] */
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}
else {
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__out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((b & 0x0F) << 2)]; /* AAAAAA AABBBB[BBBB--]------ */
__out_buf[socket->__written++] = '='; /* AAAAAA AABBBB BBBB--[------] */
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}
}
else {
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__out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((a & 0x03) << 4)]; /* AAAAAA[AA----]------ ------ */
__out_buf[socket->__written++] = '='; /* AAAAAA AA----[------]------ */
__out_buf[socket->__written++] = '='; /* AAAAAA AA---- ------[------] */
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}
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/* At this point, 4 bytes have been socket->__written */
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/* Flush when necessary, return on error */
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if (socket->__written > 8188 /* sizeof(__out_buf) - 4 */) {
retval = __guac_socket_write(socket, __out_buf, socket->__written);
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if (retval < 0)
return retval;
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socket->__written = 0;
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}
if (b < 0)
return 1;
if (c < 0)
return 2;
return 3;
}
ssize_t __guac_socket_write_base64_byte(guac_socket* socket, int buf) {
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int* __ready_buf = socket->__ready_buf;
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int retval;
__ready_buf[socket->__ready++] = buf;
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/* Flush triplet */
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if (socket->__ready == 3) {
retval = __guac_socket_write_base64_triplet(socket, __ready_buf[0], __ready_buf[1], __ready_buf[2]);
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if (retval < 0)
return retval;
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socket->__ready = 0;
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}
return 1;
}
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ssize_t guac_socket_write_base64(guac_socket* socket, const void* buf, size_t count) {
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int retval;
const unsigned char* char_buf = (const unsigned char*) buf;
const unsigned char* end = char_buf + count;
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while (char_buf < end) {
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retval = __guac_socket_write_base64_byte(socket, *(char_buf++));
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if (retval < 0)
return retval;
}
return 0;
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}
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ssize_t guac_socket_flush(guac_socket* socket) {
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int retval;
/* Flush remaining bytes in buffer */
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if (socket->__written > 0) {
retval = __guac_socket_write(socket, socket->__out_buf, socket->__written);
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if (retval < 0)
return retval;
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socket->__written = 0;
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}
return 0;
}
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ssize_t guac_socket_flush_base64(guac_socket* socket) {
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int retval;
/* Flush triplet to output buffer */
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while (socket->__ready > 0) {
retval = __guac_socket_write_base64_byte(socket, -1);
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if (retval < 0)
return retval;
}
return 0;
}
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int guac_socket_select(guac_socket* socket, int usec_timeout) {
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fd_set fds;
struct timeval timeout;
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int retval;
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/* No timeout if usec_timeout is negative */
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if (usec_timeout < 0)
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retval = select(socket->fd + 1, &fds, NULL, NULL, NULL);
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/* Handle timeout if specified */
else {
timeout.tv_sec = usec_timeout/1000000;
timeout.tv_usec = usec_timeout%1000000;
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FD_ZERO(&fds);
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FD_SET(socket->fd, &fds);
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retval = select(socket->fd + 1, &fds, NULL, NULL, &timeout);
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}
/* Properly set guac_error */
if (retval < 0) {
guac_error = GUAC_STATUS_SEE_ERRNO;
guac_error_message = "Error while waiting for data on socket";
}
if (retval == 0) {
guac_error = GUAC_STATUS_INPUT_TIMEOUT;
guac_error_message = "Timeout while waiting for data on socket";
}
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return retval;
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}