2015-08-06 14:59:51 +00:00
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/*
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2016-03-25 19:59:40 +00:00
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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2015-08-06 14:59:51 +00:00
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*
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2016-03-25 19:59:40 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2015-08-06 14:59:51 +00:00
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*
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2016-03-25 19:59:40 +00:00
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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2015-08-06 14:59:51 +00:00
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*/
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#include "config.h"
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#include "common_suite.h"
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#include "guac_rect.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <CUnit/Basic.h>
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void test_guac_rect() {
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guac_common_rect max;
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/*
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* Test init method
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*/
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guac_common_rect_init(&max, 0, 0, 100, 100);
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CU_ASSERT_EQUAL(0, max.x);
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CU_ASSERT_EQUAL(0, max.y);
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CU_ASSERT_EQUAL(100, max.width);
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CU_ASSERT_EQUAL(100, max.height);
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/*
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* Test constrain method
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*/
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guac_common_rect rect;
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guac_common_rect_init(&rect, -10, -10, 110, 110);
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guac_common_rect_init(&max, 0, 0, 100, 100);
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guac_common_rect_constrain(&rect, &max);
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CU_ASSERT_EQUAL(0, rect.x);
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CU_ASSERT_EQUAL(0, rect.y);
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CU_ASSERT_EQUAL(100, rect.width);
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CU_ASSERT_EQUAL(100, rect.height);
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/*
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* Test extend method
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*/
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guac_common_rect_init(&rect, 10, 10, 90, 90);
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guac_common_rect_init(&max, 0, 0, 100, 100);
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guac_common_rect_extend(&rect, &max);
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CU_ASSERT_EQUAL(0, rect.x);
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CU_ASSERT_EQUAL(0, rect.y);
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CU_ASSERT_EQUAL(100, rect.width);
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CU_ASSERT_EQUAL(100, rect.height);
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/*
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* Test adjust method
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*/
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int cell_size = 16;
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/* Simple adjustment */
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guac_common_rect_init(&rect, 0, 0, 25, 25);
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guac_common_rect_init(&max, 0, 0, 100, 100);
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guac_common_rect_expand_to_grid(cell_size, &rect, &max);
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CU_ASSERT_EQUAL(0, rect.x);
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CU_ASSERT_EQUAL(0, rect.y);
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CU_ASSERT_EQUAL(32, rect.width);
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CU_ASSERT_EQUAL(32, rect.height);
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/* Adjustment with moving of rect */
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guac_common_rect_init(&rect, 75, 75, 25, 25);
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guac_common_rect_init(&max, 0, 0, 100, 100);
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guac_common_rect_expand_to_grid(cell_size, &rect, &max);
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CU_ASSERT_EQUAL(max.width - 32, rect.x);
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CU_ASSERT_EQUAL(max.height - 32, rect.y);
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CU_ASSERT_EQUAL(32, rect.width);
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CU_ASSERT_EQUAL(32, rect.height);
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guac_common_rect_init(&rect, -5, -5, 25, 25);
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guac_common_rect_init(&max, 0, 0, 100, 100);
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guac_common_rect_expand_to_grid(cell_size, &rect, &max);
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CU_ASSERT_EQUAL(0, rect.x);
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CU_ASSERT_EQUAL(0, rect.y);
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CU_ASSERT_EQUAL(32, rect.width);
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CU_ASSERT_EQUAL(32, rect.height);
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/* Adjustment with moving and clamping of rect */
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guac_common_rect_init(&rect, 0, 0, 25, 15);
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guac_common_rect_init(&max, 0, 5, 32, 15);
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guac_common_rect_expand_to_grid(cell_size, &rect, &max);
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CU_ASSERT_EQUAL(max.x, rect.x);
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CU_ASSERT_EQUAL(max.y, rect.y);
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CU_ASSERT_EQUAL(max.width, rect.width);
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CU_ASSERT_EQUAL(max.height, rect.height);
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/*
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* Rectangle intersection tests
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*/
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guac_common_rect min;
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guac_common_rect_init(&min, 10, 10, 10, 10);
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/* Rectangle intersection - empty
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* rectangle is outside */
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guac_common_rect_init(&rect, 25, 25, 5, 5);
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int res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(0, res);
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/* Rectangle intersection - complete
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* rectangle is completely inside */
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guac_common_rect_init(&rect, 11, 11, 5, 5);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(2, res);
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/* Rectangle intersection - partial
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* rectangle intersects UL */
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guac_common_rect_init(&rect, 8, 8, 5, 5);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(1, res);
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/* Rectangle intersection - partial
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* rectangle intersects LR */
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guac_common_rect_init(&rect, 18, 18, 5, 5);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(1, res);
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/* Rectangle intersection - complete
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* rect intersects along UL but inside */
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guac_common_rect_init(&rect, 10, 10, 5, 5);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(2, res);
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/* Rectangle intersection - partial
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* rectangle intersects along L but outside */
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guac_common_rect_init(&rect, 5, 10, 5, 5);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(1, res);
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/* Rectangle intersection - complete
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* rectangle intersects along LR but rest is inside */
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guac_common_rect_init(&rect, 15, 15, 5, 5);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(2, res);
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/* Rectangle intersection - partial
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* rectangle intersects along R but rest is outside */
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guac_common_rect_init(&rect, 20, 10, 5, 5);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(1, res);
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/* Rectangle intersection - partial
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* rectangle encloses min; which is a partial intersection */
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guac_common_rect_init(&rect, 5, 5, 20, 20);
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res = guac_common_rect_intersects(&rect, &min);
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CU_ASSERT_EQUAL(1, res);
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/*
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* Basic test of clip and split method
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*/
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guac_common_rect_init(&min, 10, 10, 10, 10);
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guac_common_rect cut;
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/* Clip top */
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guac_common_rect_init(&rect, 10, 5, 10, 10);
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(1, res);
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CU_ASSERT_EQUAL(10, cut.x);
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CU_ASSERT_EQUAL(5, cut.y);
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CU_ASSERT_EQUAL(10, cut.width);
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CU_ASSERT_EQUAL(5, cut.height);
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CU_ASSERT_EQUAL(10, rect.x);
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CU_ASSERT_EQUAL(10, rect.y);
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CU_ASSERT_EQUAL(10, rect.width);
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CU_ASSERT_EQUAL(5, rect.height);
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/* Clip bottom */
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guac_common_rect_init(&rect, 10, 15, 10, 10);
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(1, res);
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CU_ASSERT_EQUAL(10, cut.x);
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CU_ASSERT_EQUAL(20, cut.y);
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CU_ASSERT_EQUAL(10, cut.width);
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CU_ASSERT_EQUAL(5, cut.height);
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CU_ASSERT_EQUAL(10, rect.x);
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CU_ASSERT_EQUAL(15, rect.y);
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CU_ASSERT_EQUAL(10, rect.width);
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CU_ASSERT_EQUAL(5, rect.height);
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/* Clip left */
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guac_common_rect_init(&rect, 5, 10, 10, 10);
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(1, res);
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CU_ASSERT_EQUAL(5, cut.x);
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CU_ASSERT_EQUAL(10, cut.y);
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CU_ASSERT_EQUAL(5, cut.width);
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CU_ASSERT_EQUAL(10, cut.height);
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CU_ASSERT_EQUAL(10, rect.x);
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CU_ASSERT_EQUAL(10, rect.y);
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CU_ASSERT_EQUAL(5, rect.width);
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CU_ASSERT_EQUAL(10, rect.height);
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/* Clip right */
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guac_common_rect_init(&rect, 15, 10, 10, 10);
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(1, res);
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CU_ASSERT_EQUAL(20, cut.x);
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CU_ASSERT_EQUAL(10, cut.y);
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CU_ASSERT_EQUAL(5, cut.width);
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CU_ASSERT_EQUAL(10, cut.height);
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CU_ASSERT_EQUAL(15, rect.x);
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CU_ASSERT_EQUAL(10, rect.y);
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CU_ASSERT_EQUAL(5, rect.width);
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CU_ASSERT_EQUAL(10, rect.height);
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/*
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* Test a rectangle which completely covers the hole.
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* Clip and split until done.
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*/
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guac_common_rect_init(&rect, 5, 5, 20, 20);
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/* Clip top */
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(1, res);
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CU_ASSERT_EQUAL(5, cut.x);
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CU_ASSERT_EQUAL(5, cut.y);
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CU_ASSERT_EQUAL(20, cut.width);
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CU_ASSERT_EQUAL(5, cut.height);
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CU_ASSERT_EQUAL(5, rect.x);
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CU_ASSERT_EQUAL(10, rect.y);
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CU_ASSERT_EQUAL(20, rect.width);
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CU_ASSERT_EQUAL(15, rect.height);
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/* Clip left */
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(1, res);
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CU_ASSERT_EQUAL(5, cut.x);
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CU_ASSERT_EQUAL(10, cut.y);
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CU_ASSERT_EQUAL(5, cut.width);
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CU_ASSERT_EQUAL(15, cut.height);
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CU_ASSERT_EQUAL(10, rect.x);
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CU_ASSERT_EQUAL(10, rect.y);
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CU_ASSERT_EQUAL(15, rect.width);
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CU_ASSERT_EQUAL(15, rect.height);
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/* Clip bottom */
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(1, res);
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CU_ASSERT_EQUAL(10, cut.x);
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CU_ASSERT_EQUAL(20, cut.y);
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CU_ASSERT_EQUAL(15, cut.width);
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CU_ASSERT_EQUAL(5, cut.height);
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CU_ASSERT_EQUAL(10, rect.x);
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CU_ASSERT_EQUAL(10, rect.y);
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CU_ASSERT_EQUAL(15, rect.width);
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CU_ASSERT_EQUAL(10, rect.height);
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/* Clip right */
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(20, cut.x);
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CU_ASSERT_EQUAL(10, cut.y);
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CU_ASSERT_EQUAL(5, cut.width);
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CU_ASSERT_EQUAL(10, cut.height);
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CU_ASSERT_EQUAL(10, rect.x);
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CU_ASSERT_EQUAL(10, rect.y);
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CU_ASSERT_EQUAL(10, rect.width);
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CU_ASSERT_EQUAL(10, rect.height);
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/* Make sure nothing is left to do */
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res = guac_common_rect_clip_and_split(&rect, &min, &cut);
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CU_ASSERT_EQUAL(0, res);
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}
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