guacamole-spice-protocol/tests/client/buffer_pool.c

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/*
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* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
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#include "config.h"
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#include "client_suite.h"
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#include <CUnit/Basic.h>
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#include <guacamole/client.h>
#include <guacamole/layer.h>
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void test_buffer_pool() {
guac_client* client;
int i;
int seen[GUAC_BUFFER_POOL_INITIAL_SIZE] = {0};
guac_layer* layer;
/* Get client */
client = guac_client_alloc();
CU_ASSERT_PTR_NOT_NULL_FATAL(client);
/* Fill pool */
for (i=0; i<GUAC_BUFFER_POOL_INITIAL_SIZE; i++) {
/* Allocate and throw away a layer (should not disturb buffer alloc) */
CU_ASSERT_PTR_NOT_NULL_FATAL(guac_client_alloc_layer(client));
layer = guac_client_alloc_buffer(client);
/* Index should be within pool size */
CU_ASSERT_PTR_NOT_NULL_FATAL(layer);
CU_ASSERT_FATAL(layer->index < 0);
CU_ASSERT_FATAL(layer->index >= -GUAC_BUFFER_POOL_INITIAL_SIZE);
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/* This should be a layer we have not seen yet */
CU_ASSERT_FALSE(seen[-layer->index - 1]);
seen[-layer->index - 1] = 1;
guac_client_free_buffer(client, layer);
}
/* Now that pool is filled, we should get a previously seen layer */
layer = guac_client_alloc_buffer(client);
CU_ASSERT_FATAL(layer->index < 0);
CU_ASSERT_FATAL(layer->index >= -GUAC_BUFFER_POOL_INITIAL_SIZE);
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CU_ASSERT_TRUE(seen[-layer->index - 1]);
/* Free client */
guac_client_free(client);
}