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99 lines
2.9 KiB
JavaScript
99 lines
2.9 KiB
JavaScript
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/*
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eyeOS Spice Web Client
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Copyright (c) 2015 eyeOS S.L.
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Contact Jose Carlos Norte (jose@eyeos.com) for more information about this software.
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Affero General Public License version 3 as published by the
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Free Software Foundation.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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details.
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You should have received a copy of the GNU Affero General Public License
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version 3 along with this program in the file "LICENSE". If not, see
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<http://www.gnu.org/licenses/agpl-3.0.txt>.
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See www.eyeos.org for more details. All requests should be sent to licensing@eyeos.org
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The interactive user interfaces in modified source and object code versions
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of this program must display Appropriate Legal Notices, as required under
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Section 5 of the GNU Affero General Public License version 3.
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In accordance with Section 7(b) of the GNU Affero General Public License version 3,
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these Appropriate Legal Notices must retain the display of the "Powered by
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eyeos" logo and retain the original copyright notice. If the display of the
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logo is not reasonably feasible for technical reasons, the Appropriate Legal Notices
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must display the words "Powered by eyeos" and retain the original copyright notice.
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*/
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wdi.SocketQueue = $.spcExtend(wdi.EventObject.prototype, {
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rQ: null,
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sQ: null,
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socket: null,
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init: function(c) {
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this.superInit();
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this.socket = c.socket || new wdi.Socket();
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this.rQ = c.rQ || new wdi.FixedQueue();
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this.sQ = c.sQ || new wdi.Queue();
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this.setup();
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},
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setup: function() {
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this.socket.addListener('open', function() {
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this.fire('open');
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}, this);
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this.socket.addListener('message', function(data) {
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this.rQ.push(new Uint8Array(data));
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this.fire('message');
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}, this);
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this.socket.addListener('close', function(e) {
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this.fire('close', e);
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}, this);
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this.socket.addListener('error', function(e) {
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this.fire('error', e);
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}, this);
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},
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getStatus: function() {
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return this.socket.getStatus();
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},
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connect: function(uri) {
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this.socket.connect(uri);
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},
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disconnect: function() {
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this.socket.disconnect();
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},
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send: function(data, shouldFlush) {
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//check for shouldFlush parameter, by default is true
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if (shouldFlush === undefined) {
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var flush = true;
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} else {
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var flush = shouldFlush;
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}
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//performance: avoid passing through the queue if there is no queue and
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//we have flush!
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if(this.sQ.getLength() == 0 && flush) {
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this.socket.send(data);
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return;
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}
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//normal operation, append to buffer and send if flush
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this.sQ.push(data);
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if (flush) this.flush();
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},
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flush: function() {
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var data = this.sQ.shift();
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this.socket.send(data);
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}
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});
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