//mactexturesimport.cpp //mac-specific (or rather "QuickTime-Specific") code to load textures #include #include #include #include #include #include "fileio.h" #include "error.h" #include "gamemem.h" #include "texturesimport.h" #include "network.h" typedef struct{ UInt8 r,g,b,a; }tRGBAColor; typedef struct{ UInt8 a,r,g,b; }tARGBColor; void *TexturesLoadImportBuffer(tFileRef tex,int *xSize,int *ySize) { ComponentInstance gi; int gotImage=false; char *fileExtension=FileGetExtension(tex); if(!_stricmp(fileExtension,kFileTypeImageURL)){ tImageURL *url=(tImageURL*)FileGetParsedDataPtr(tex,kParserTypeImageURL,sizeof(tImageURL)); Handle dataRef=NewHandle(strlen(url->url)+1); strcpy(*dataRef,url->url); if(!gInternetAvailable) tex=url->offlineImage; else if(GetGraphicsImporterForDataRef(dataRef,URLDataHandlerSubType,&gi)!=noErr) tex=url->offlineImage; else gotImage=true; } if(!gotImage) { void *textureData=FileGetDataPtr(tex); Handle dataHandle,dataRef; int size=FileGetSize(tex); //Get a Handle with the texture file data in it PtrToHand(textureData,&dataHandle,FileGetSize(tex)); char *name=FileGetName(tex); unsigned char len=strlen(name); //create a new data reference dataRef=NewHandle(sizeof(Handle)+len+1); *((Handle*)(*dataRef))=dataHandle; BlockMoveData(name,*dataRef+sizeof(Handle)+1,len); *(unsigned char*)(*dataRef+sizeof(Handle))=len; HandleError(GetGraphicsImporterForDataRef(dataRef,HandleDataHandlerSubType,&gi)); } // GWorldPtr oldGW; // GDHandle oldGD; // GetGWorld(&oldGW,&oldGD); //get image bounds Rect bounds; HandleError(GraphicsImportGetNaturalBounds(gi,&bounds)); *xSize=bounds.right-bounds.left; *ySize=bounds.bottom-bounds.top; //create a buffer to hold the decompressed pixel data int rowBytes=*xSize*4; void *imageBuffer=MemoryAllocateBlock(*ySize*rowBytes); //create a GWorld structure for the pixel buffer GWorldPtr imageGW; QTNewGWorldFromPtr(&imageGW,k32ARGBPixelFormat,&bounds,nil,nil,0,imageBuffer,rowBytes); //Set up graphics importer HandleError(GraphicsImportSetGWorld(gi,imageGW,nil)); HandleError(GraphicsImportSetQuality(gi,codecLosslessQuality)); //decompress the image to the GWorld LockPixels(GetGWorldPixMap(imageGW)); HandleError(GraphicsImportDraw(gi)); UnlockPixels(GetGWorldPixMap(imageGW)); //convert ARGB to RGBA for(int i=0;i<*ySize*rowBytes/4;i++) { tARGBColor buf=*(((tARGBColor*)imageBuffer)+i); tRGBAColor c; c.a=buf.a; c.r=buf.r; c.g=buf.g; c.b=buf.b; *(((tRGBAColor*)imageBuffer)+i)=c; } //re-set the GWorld to use. // SetGWorld(oldGW,oldGD); //dispose our structures. DisposeGWorld(imageGW); CloseComponent(gi); return imageBuffer; }