#ifndef __TRACKER #define __TRACKER #include "gameinitexit.h" #include "network.h" typedef struct{ char name[64]; char car[64]; char location[256]; UInt32 startIdleTime; } tGameListPlayerEntry; enum{ kJoinStateOK=0, kJoinStateReggie, kJoinStateFail }; typedef struct{ char host[32]; char alias[32]; char map[32]; char name[256]; int loaded; int password; int numPlayers; int numNetPlayers; int maxPlayers; int arcade; int locked; int joinState; int onlyRegistered; tFileRef mapRef; tGameListPlayerEntry players[kMaxPlayers]; } tGameListEntry; extern int gWaitingForRegistry; extern int gWaitingForRecord; void NetworkStopAdvertising(); void NetworkAdvertiseIdle(tGameInfo *gInfo,int *showLonelyMessage,int locked,int forceUpdate); //void NetworkSearchGames(tGameListEntry *games,int *numGames,int maxGames,int *updated,int *numPlayers); void NetworkSearchGames(int *updated,tGameListEntry *games,int *numGames,int maxGames,tGameListPlayerEntry *players,int *numPlayers,int maxPlayers); void NetworkSearchGamesStop(); int NetworkCountPlayers(); void NetworkCountPlayersStop(); void TrackerFetchRecord(tFileRef track,tFileRef car,int arcade,int reverse); void TrackerRegisterLapTime(tFileRef track,tFileRef car,int time,int arcade,int reverse); void TrackerWaitForLapTimeRegistry(); void TrackerLapTimeRegistryClose(); void TrackerMessageSend(char *message); int TrackerMessageReceive(tChatMessage *msg); void TrackerStartVersionCheck(); int TrackerVersionCheck(char **newVersion); void TrackerGetNewVersion(); #endif