#ifndef __TEXTURES #define __TEXTURES #include "fileio.h" #include typedef struct{ tFileRef texture; int priority; } tTexturePriority; typedef struct{ int numPriorities; tTexturePriority *priorities; } tTexturePriorityList; typedef struct{ GLint compressionSize; GLenum target; GLint level; GLint internalformat; GLsizei width; GLsizei height; GLint border; GLenum format; GLenum type; GLbyte data[1]; } tCachedTexture; typedef struct{ int numEntries; int offsets[1]; } tTextureCacheFile; extern int gEnableTextureLoad,gNumTexturesRequested,gNumTexturesLoaded,gTexturesQualityModifier; void TexturesSelectTex(tFileRef tex); void TexturesAlphaFadeMipMaps(); void TexturesUnloadAll(); int TexturesSelectTextureUnit(int unit); #endif