#ifndef __RENDERCAR #define __RENDERCAR #include "entities.h" #define kGaugesFileName "gauges.cfg" enum{ kGaugeTypeTacho=0, kGaugeTypeSpeedo=1, kGaugeTypeSpeedoMetric=2 }; typedef struct{ tFileRef gaugeTexture,pointerTexture; float pointerWidth,gaugeZero,gaugeMax; int type; } tGauge; typedef struct{ int numGauges; tGauge *gauges; } tGaugesList; void CarRenderPanels(tGameEntity *carEntity,float opacity); void CarRenderEntity(tGameEntity *carEntity,int allowTransparency,int showDriver); void CarRenderEntityGhost(tGameEntity *carEntity); void CarRenderEntityShadow(tGameEntity *carEntity,float shadowLength); #endif