//initexit.cpp //Initialize everything for the game to run and dispose everything //after the game has terminated #include #include "fpu_exc.h" #include "screen.h" #include "fileio.h" #include "textures.h" #include "models.h" #include "text.h" #include "gamesound.h" #include "random.h" #include "controls.h" #include "network.h" #include "config.h" #include "environment.h" #include "interface.h" #include "writeout.h" #include "music.h" #include "interfaceutil.h" #include "gametime.h" #include "error.h" #include "gamesystem.h" #include "initexit.h" #include "tracker.h" #include "transparency.h" #include "log.h" #include #include #include "localtracker.h" int IsInFront(); void CarSelectionDrawCar(tFileRef carRef,float time,int addOns,int color); void Init() { SystemInit(); //EnableFPUExceptions(); FileInitIO(); ConfigInit(); InitTransparency(); LogInit(); NetworkInit(); TrackerStartVersionCheck(); ScreenInit(); InitLocalTracker(); InterfaceFadeInImageFromBlack(0.291,0.57,FileGetReference("ambrosia.pct"),0.6); MusicInit(); float startTime=TimeGetSeconds(); ControlInit(); SoundInit(); LoadAllSounds(); RandomInit(); TextLoadFont(FileGetReference("test.font")); LoadEnvironment(FileGetReference("showroom.senv")); while(!(TimeGetSeconds()>startTime+1)); InterfaceFadeInImageFromImage(0.291,0.57,FileGetReference("ambrosia.pct"),1,1,FileGetReference("logo.pct"),1.0); // TexturesSelectTex(FileGetReference("fence1.tif")); // while(!(TimeGetSeconds()>startTime+3)); InterfaceInit(); if(gFileTampered) { InterfaceDisplayMessage(-1,"Data files corrupted.","Please re-install Redline."); Exit(); } FlushKeys(); } void Exit() { SoundSilence(); MusicStopSong(); ControlExit(); NetworkStopAdvertising(); NetworkExit(); WriteOutFile(FileGetReference(kConfigFileName),gConfig,kParserTypeConfigDesc); ScreenExit(); SystemExit(); ExitToShell(); }