#ifndef __GAMESOUND #define __GAMESOUND #include "fileio.h" #include "entities.h" void SoundPause(); void SoundInit(); void SoundReInit(); void SoundFrame(); void SoundSilence(); void SoundFreeEntitySources(tGameEntity *entity); void LoadAllSounds(); void CarPlayCrashNoise(tGameEntity *carEntity,tFileRef sound,float volume); void PlayInterfaceSound(tFileRef sound); #endif