//environment.h #ifndef __ENVIRONMENT #define __ENVIRONMENT #include "vectors.h" #include "fileio.h" enum{ kEnvironmentMappingOff, kEnvironmentMappingSphereAddSigned, kEnvironmentMappingSphereInterpolate }; typedef struct{ tFileRef sky0,sky90,sky180,sky270,skytop,skybot,particlesType,surfaceTypes; tFileRef spheremap,dirtMap; tFileRef soundLoop,soundRandom; tVector3 fogColor,ambient,diffuse,specular,shadowColor,spotLightColor,instrumentColor,flashColor; tVector3 lightDir,particlesVelo,flareDir; tVector2 particlesSize; float particlesHeight; float shadowIntensity,particlesAmount,particlesVeloSpread,particlesLife,flashIntensity,soundRandomProbility,environmentMapIntensity,dirtIntensity; float gravity,airDensity; int shadowEnable,spotLightEnable,particlesEnable,screenParticlesEnable,soundLoopEnable,soundRandomEnable,flaresEnable,dirtEnable; int environmentMapping; int envFlags; char name[80]; int hasAltEnv; tFileRef altEnv; } tEnvironment; extern tEnvironment *gEnvironment; void LoadEnvironment(int ref); #endif