#include "fileio.h" #include "config.h" #include "gamemem.h" #include "parser.h" #include "gameinitexit.h" #include "carselection.h" #include "screen.h" #include tSysConfig *gConfig; void ConfigInit() { gConfig=(tSysConfig*)FileGetParsedDataPtr(FileGetReference(kConfigFileName),kParserTypeConfigDesc,sizeof(tSysConfig)); if(strlen(gConfig->playerName)==0) CFStringGetCString(CSCopyUserName(false),gConfig->playerName,256,0); if(strlen(gConfig->gameName)==0) CFStringGetCString(CSCopyMachineName(),gConfig->gameName,256,0); if(strlen(gConfig->playerName)>=kMaxNameLength) gConfig->playerName[kMaxNameLength-1]='\0'; if((gConfig->dbIndex^gConfig->challengeData)!=0xdeadbeef) { gConfig->dbIndex=0xdeadbeef; gConfig->challengeData=0; } int availableCars[kMaxCars]; int carCount; GetAvailableCars(availableCars,&carCount,false,false); for(int i=0;i<11;i++) { int ok=false; for(int j=0;jopponentCars[i]) ok=true; if(!ok) gConfig->opponentCars[i]=availableCars[0]; } if(ScreenNoWindow()) gConfig->fullscreen=true; }