Remove teaser screen
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parent
d158e10c40
commit
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@ -17,9 +17,7 @@
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#include "random.h"
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#include "random.h"
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#include "interfacemultiplayer.h"
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#include "interfacemultiplayer.h"
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#include "log.h"
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#include "log.h"
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#include "reg_tool_3.h"
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#include "initexit.h"
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#include "initexit.h"
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#include "ASWRegistrationCarbonAPI.h"
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int gJoinFlag=false;
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int gJoinFlag=false;
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int gInterfaceType=false;
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int gInterfaceType=false;
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@ -1149,58 +1147,3 @@ void TextScrollFile(tFileRef fileId)
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}
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}
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FlushKeys();
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FlushKeys();
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}
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}
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void TeaserScreen()
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{
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if(RT3_IsRegistered())
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return;
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tInterfaceMenuDescribtion menu;
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InterfaceInitMenu(&menu,2,"Get the full version now!");
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// menu.userData=text;
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menu.image=FileGetReference("teaser.png");
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menu.imageXScale=0.2;
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menu.imageYScale=0.2;
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menu.imageXPos+=0.2;
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menu.imageYPos+=0.1;
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char itemStrings[][32]={"Later...","Buy It Now!"};
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for(int i=0;i<menu.numItems;i++)
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{
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strcpy(menu.items[i].label,itemStrings[i]);
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menu.items[i].flags=kInterfaceMenuItemDisabled;
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}
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InterfaceMenuZoomAnimation(&menu,0,true);
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InterfaceMenuRender(&menu,0,1);
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tFileRef logs[kMaxLogs];
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int logCount;
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GetLogs(logs,&logCount);
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if(!LogLoad(logs[RandomInt(0,logCount)],gGameInfo))
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LogLoad(FileGetReference("bullit.redlog"),gGameInfo);
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StartBackgroundReplay();
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menu.RenderCallback=(void(*)(void*,int,void*))InterfaceRenderReplay;
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menu.background=kFileErr;
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for(int i=0;i<menu.numItems;i++)
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menu.items[i].flags=0;
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if(InterfaceGetUserMenuSelection(&menu))
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{
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if(gConfig->fullscreen)
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{
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gConfig->fullscreen=false;
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ScreenReInit();
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gConfig->fullscreen=true;
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}
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ASWReg_Initialization();
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ASWReg_ShowDialog(true);
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if(gConfig->fullscreen)
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ScreenReInit();
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// RT3_LaunchRegisterApp();
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// Exit();
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}
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InterfaceDisposeMenu(&menu);
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}
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@ -122,7 +122,6 @@ void InterfaceFadeInInterfaceFromImage(tFileRef image,float maxTime);
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void InterfaceFadeInImageFromImage(float xSize,float ySize,tFileRef image,float xSize2,float ySize2,tFileRef image2,float maxTime);
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void InterfaceFadeInImageFromImage(float xSize,float ySize,tFileRef image,float xSize2,float ySize2,tFileRef image2,float maxTime);
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void InterfaceDrawBackgroundFade(float opacity,int showtop);
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void InterfaceDrawBackgroundFade(float opacity,int showtop);
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void InterfaceDrawStatusBar(char *stringBuffer,char *secondaryStringBuffer,float status);
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void InterfaceDrawStatusBar(char *stringBuffer,char *secondaryStringBuffer,float status);
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void TeaserScreen();
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void InterfaceRenderReplay(void *userData,int selection,void *menu);
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void InterfaceRenderReplay(void *userData,int selection,void *menu);
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