diff --git a/source/sky.cpp b/source/sky.cpp index 476598d..6e4bf95 100755 --- a/source/sky.cpp +++ b/source/sky.cpp @@ -195,13 +195,13 @@ void SkyRender() //glEnable(GL_FOG); //just draw a covering plane glBegin(GL_TRIANGLE_STRIP); - glColor3fv(&(RandomFl(0,1)*gEnvironment->flashColor).x); + glColor3f((RandomFl(0,1)*gEnvironment->flashColor).x, (RandomFl(0,1)*gEnvironment->flashColor).y, (RandomFl(0,1)*gEnvironment->flashColor).z); glVertex3f(-1.0f, 1.0f,-1.00f); - glColor3fv(&(RandomFl(0,1)*gEnvironment->flashColor).x); + glColor3f((RandomFl(0,1)*gEnvironment->flashColor).x, (RandomFl(0,1)*gEnvironment->flashColor).y, (RandomFl(0,1)*gEnvironment->flashColor).z); glVertex3f(-1.0f,-1.0f,-1.00f); - glColor3fv(&(RandomFl(0,1)*gEnvironment->flashColor).x); + glColor3f((RandomFl(0,1)*gEnvironment->flashColor).x, (RandomFl(0,1)*gEnvironment->flashColor).y, (RandomFl(0,1)*gEnvironment->flashColor).z); glVertex3f( 1.0f, 1.0f,-1.00f); - glColor3fv(&(RandomFl(0,1)*gEnvironment->flashColor).x); + glColor3f((RandomFl(0,1)*gEnvironment->flashColor).x, (RandomFl(0,1)*gEnvironment->flashColor).y, (RandomFl(0,1)*gEnvironment->flashColor).z); glVertex3f( 1.0f,-1.0f,-1.00f); glEnd(); glPopMatrix();