Patch OpenGL temporary address error

This commit is contained in:
maride 2016-04-02 17:18:11 +02:00
parent 73dfb0e950
commit 1e03cded49
4 changed files with 69 additions and 22 deletions

View File

@ -20,6 +20,7 @@
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7489D6271CB016C30063AC48 /* mVertex.c in Sources */ = {isa = PBXBuildFile; fileRef = 7489D6261CB016C30063AC48 /* mVertex.c */; settings = {ASSET_TAGS = (); }; };
7F06105A0876ED46001EA95C /* ai.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 7F060FE50876ED46001EA95C /* ai.cpp */; };
7F06105D0876ED46001EA95C /* carphysics.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 7F060FEA0876ED46001EA95C /* carphysics.cpp */; };
7F06105E0876ED46001EA95C /* carselection.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 7F060FEC0876ED46001EA95C /* carselection.cpp */; };
@ -126,6 +127,8 @@
7489D61E1CB005370063AC48 /* LZRW.H */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = LZRW.H; sourceTree = "<group>"; };
7489D61F1CB005370063AC48 /* LZRW3-A.C */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = "LZRW3-A.C"; sourceTree = "<group>"; };
7489D6201CB005370063AC48 /* port.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = port.h; sourceTree = "<group>"; };
7489D6241CB0152C0063AC48 /* mVertex.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = mVertex.h; sourceTree = "<group>"; };
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7F060FEA0876ED46001EA95C /* carphysics.cpp */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.cpp.cpp; path = carphysics.cpp; sourceTree = "<group>"; };
7F060FEB0876ED46001EA95C /* carphysics.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = carphysics.h; sourceTree = "<group>"; };
@ -315,6 +318,7 @@
children = (
7FE52CD00D579B7500F442A1 /* ASW */,
7F0613AC08771244001EA95C /* lzrw */,
7489D6251CB0160D0063AC48 /* maride */,
7F06136E087703B4001EA95C /* HID */,
7F060FE20876ED46001EA95C /* source */,
20286C2CFDCF999611CA2CEA /* Resources */,
@ -366,6 +370,15 @@
name = "External Frameworks and Libraries";
sourceTree = "<group>";
};
7489D6251CB0160D0063AC48 /* maride */ = {
isa = PBXGroup;
children = (
7489D6241CB0152C0063AC48 /* mVertex.h */,
7489D6261CB016C30063AC48 /* mVertex.c */,
);
name = maride;
sourceTree = "<group>";
};
7F060FE20876ED46001EA95C /* source */ = {
isa = PBXGroup;
children = (
@ -616,6 +629,7 @@
7F06105E0876ED46001EA95C /* carselection.cpp in Sources */,
7F0610640876ED46001EA95C /* collision.cpp in Sources */,
7F0610650876ED46001EA95C /* config.cpp in Sources */,
7489D6271CB016C30063AC48 /* mVertex.c in Sources */,
7F0610660876ED46001EA95C /* controls.cpp in Sources */,
7F0610670876ED46001EA95C /* entities.cpp in Sources */,
7F0610680876ED46001EA95C /* environment.cpp in Sources */,

14
mVertex.c Normal file
View File

@ -0,0 +1,14 @@
//
// mVertex.c
// game
//
// Created by maride on 02.04.16.
//
//
#include "mVertex.h"
void mVertex3fv(tVector3 vertex) {
tVector3 v = *vertex;
glVertex3f(v.x, v.y, v.z);
}

17
mVertex.h Normal file
View File

@ -0,0 +1,17 @@
//
// mVertex.h
// game
//
// Created by maride on 02.04.16.
//
//
#ifndef mVertex_h
#define mVertex_h
#include <OpenGL/gl.h>
#include "vectors.h"
void mVertex3fv(tVector3 vertex);
#endif /* mVertex_h */

View File

@ -20,6 +20,8 @@
#include "stencil.h"
#include "network.h"
#include "mVertex.h"
//#define __USEDISPLAYLISTS
#ifndef __TARGET_TOOLAPP
#define __USEVERTEXARRAYS
@ -737,10 +739,10 @@ void ModelShadowPassZFail(tFileRef modelRef,tVector3 shadowVector,char *faceSide
if(faces[i].vertices[n].neighbor<=-1)
{
glBegin(GL_TRIANGLE_STRIP);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*gStencilZoom-sw).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-sw).x);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*gStencilZoom-shadowVector).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-shadowVector).x);
mVertex3fv((vertices[faces[i].vertices[n].vertex]*gStencilZoom-sw));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-sw));
mVertex3fv((vertices[faces[i].vertices[n].vertex]*gStencilZoom-shadowVector));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-shadowVector));
glEnd();
#ifdef __POLYCOUNT
gPolyCount+=2;
@ -751,20 +753,20 @@ void ModelShadowPassZFail(tFileRef modelRef,tVector3 shadowVector,char *faceSide
{
glBegin(GL_TRIANGLES);
for(int j=2;j>=0;j--)
glVertex3fv(&(vertices[faces[i].vertices[j].vertex]*gStencilZoom-sw).x);
mVertex3fv((vertices[faces[i].vertices[j].vertex]*gStencilZoom-sw));
for(int j=0;j<=2;j++)
glVertex3fv(&(vertices[faces[i].vertices[j].vertex]*gStencilZoom-shadowVector).x);
mVertex3fv((vertices[faces[i].vertices[j].vertex]*gStencilZoom-shadowVector));
glEnd();
}
else
{
glBegin(GL_TRIANGLES);
for(int j=2;j>=0;j--)
glVertex3fv(&(vertices[faces[i].vertices[j].vertex]*gStencilZoom-shadowVector).x);
mVertex3fv((vertices[faces[i].vertices[j].vertex]*gStencilZoom-shadowVector));
for(int j=0;j<=2;j++)
glVertex3fv(&(vertices[faces[i].vertices[j].vertex]*gStencilZoom-sw).x);
mVertex3fv((vertices[faces[i].vertices[j].vertex]*gStencilZoom-sw));
glEnd();
}
}
@ -777,10 +779,10 @@ void ModelShadowPassZFail(tFileRef modelRef,tVector3 shadowVector,char *faceSide
if(faceSide[faces[i].vertices[n].neighbor]!=faceSide[i])
{
glBegin(GL_TRIANGLE_STRIP);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)).x);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)-shadowVector).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)-shadowVector).x);
mVertex3fv((vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)));
mVertex3fv((vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)-shadowVector));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)-shadowVector));
glEnd();
#ifdef __POLYCOUNT
gPolyCount+=2;
@ -790,14 +792,14 @@ void ModelShadowPassZFail(tFileRef modelRef,tVector3 shadowVector,char *faceSide
glBegin(GL_TRIANGLES);
for(int j=2;j>=0;j--)
glVertex3fv(&(vertices[faces[i].vertices[j].vertex]*(kShadowZoom*gStencilZoom)).x);
mVertex3fv((vertices[faces[i].vertices[j].vertex]*(kShadowZoom*gStencilZoom)));
glEnd();
}
else
{
glBegin(GL_TRIANGLES);
for(int j=2;j>=0;j--)
glVertex3fv(&(vertices[faces[i].vertices[j].vertex]*(kShadowZoom*gStencilZoom)-shadowVector).x);
mVertex3fv((vertices[faces[i].vertices[j].vertex]*(kShadowZoom*gStencilZoom)-shadowVector));
glEnd();
}
#ifdef __POLYCOUNT
@ -827,10 +829,10 @@ void ModelShadowPassZPass(tFileRef modelRef,tVector3 shadowVector,char *faceSide
if(faces[i].vertices[n].neighbor==-1)
{
glBegin(GL_TRIANGLE_STRIP);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*gStencilZoom-sw).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-sw).x);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*gStencilZoom-shadowVector).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-shadowVector).x);
mVertex3fv((vertices[faces[i].vertices[n].vertex]*gStencilZoom-sw));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-sw));
mVertex3fv((vertices[faces[i].vertices[n].vertex]*gStencilZoom-shadowVector));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*gStencilZoom-shadowVector));
glEnd();
#ifdef __POLYCOUNT
gPolyCount+=2;
@ -846,10 +848,10 @@ void ModelShadowPassZPass(tFileRef modelRef,tVector3 shadowVector,char *faceSide
if(faceSide[faces[i].vertices[n].neighbor]!=faceSide[i])
{
glBegin(GL_TRIANGLE_STRIP);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)).x);
glVertex3fv(&(vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)-shadowVector).x);
glVertex3fv(&(vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)-shadowVector).x);
mVertex3fv((vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)));
mVertex3fv((vertices[faces[i].vertices[n].vertex]*(kShadowZoom*gStencilZoom)-shadowVector));
mVertex3fv((vertices[faces[i].vertices[(n+1)%3].vertex]*(kShadowZoom*gStencilZoom)-shadowVector));
glEnd();
#ifdef __POLYCOUNT
gPolyCount+=2;