41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
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#include "fileio.h"
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#include "config.h"
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#include "gamemem.h"
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#include "parser.h"
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#include "gameinitexit.h"
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#include "carselection.h"
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#include "screen.h"
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#include <string.h>
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tSysConfig *gConfig;
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void ConfigInit()
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{
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gConfig=(tSysConfig*)FileGetParsedDataPtr(FileGetReference(kConfigFileName),kParserTypeConfigDesc,sizeof(tSysConfig));
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if(strlen(gConfig->playerName)==0)
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CFStringGetCString(CSCopyUserName(false),gConfig->playerName,256,0);
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if(strlen(gConfig->gameName)==0)
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CFStringGetCString(CSCopyMachineName(),gConfig->gameName,256,0);
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if(strlen(gConfig->playerName)>=kMaxNameLength)
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gConfig->playerName[kMaxNameLength-1]='\0';
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if((gConfig->dbIndex^gConfig->challengeData)!=0xdeadbeef)
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{
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gConfig->dbIndex=0xdeadbeef;
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gConfig->challengeData=0;
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}
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int availableCars[kMaxCars];
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int carCount;
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GetAvailableCars(availableCars,&carCount,false,false);
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for(int i=0;i<11;i++)
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{
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int ok=false;
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for(int j=0;j<carCount;j++)
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if(availableCars[j]==gConfig->opponentCars[i])
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ok=true;
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if(!ok)
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gConfig->opponentCars[i]=availableCars[0];
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}
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if(ScreenNoWindow())
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gConfig->fullscreen=true;
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}
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