1 line
528 B
C
1 line
528 B
C
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#ifndef __PARTICLES
#define __PARTICLES
typedef struct{
int sprite;
int veloRotation;
int screenTexture;
int grow;
int multi;
int notInTunnel;
float brightness;
float r,g,b,a;
float xSize,ySize;
float maxSpread,maxVelo;
float maxLife;
float gravity,screenGravity;
}tParticlesDef;
void ParticlesCreate(float quantity,tVector3 pos,tVector3 velo,tParticlesDef *def);
void ParticlesDraw();
void ParticlesProcess();
void ParticlesClearScreen();
void ParticlesClear();
void ParticlesInitDef(tParticlesDef *def);
#endif
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