1 line
546 B
C
1 line
546 B
C
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#ifndef __MODELS
#define __MODELS
#include "fileio.h"
#include "vectors.h"
enum{
kTransparencyOff,
kTransparencyOn,
kTransparencyGhost
};
extern float gShadowZoom;
void ModelLoad(tFileRef modelRef);
void ModelDispose(tFileRef modelRef);
void ModelsUnloadAll();
void DrawModel(tFileRef modelRef,int allowTransparency,int textureSet);
void DrawModelShadow(tFileRef modelRef,float shadowLength);
float ModelGetMaxExtends(tFileRef modelRef);
tVector3 ModelGetCenter(tFileRef modelRef);
float ModelGetCenterMaxExtends(tFileRef modelRef);
#endif
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