Redline/source/particles.h

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#ifndef __PARTICLES #define __PARTICLES typedef struct{ int sprite; int veloRotation; int screenTexture; int grow; int multi; int notInTunnel; float brightness; float r,g,b,a; float xSize,ySize; float maxSpread,maxVelo; float maxLife; float gravity,screenGravity; }tParticlesDef; void ParticlesCreate(float quantity,tVector3 pos,tVector3 velo,tParticlesDef *def); void ParticlesDraw(); void ParticlesProcess(); void ParticlesClearScreen(); void ParticlesClear(); void ParticlesInitDef(tParticlesDef *def); #endif