Redline/source/lights.h

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#ifndef __LIGHTS
#define __LIGHTS
#include "entities.h"
void RenderEntityLights(tGameEntity *entity,int numLights,int lightFlags,float reflectionDim,tLightDefinition *lights);
void RenderEntityLightCones(tGameEntity *entity,int numLights,int lightFlags,tLightDefinition *lights);
#endif