Redline/source/mapselection.h

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#ifndef __MAPSELECTION
#define __MAPSELECTION
#include "fileio.h"
#include "gameinitexit.h"
#define kMapImageXStretch 0.35
#define kMapImageYStretch 0.175
void SelectNextMap(tFileRef *map);
void SelectPrevMap(tFileRef *map);
int InterfaceMapSelection(tGameInfo *gInfo,int (*Callback)(void*),void *userData,int timeTrial);
#endif