Redline/source/gamesound.h

18 lines
378 B
C
Raw Normal View History

#ifndef __GAMESOUND
#define __GAMESOUND
#include "fileio.h"
#include "entities.h"
void SoundPause();
void SoundInit();
void SoundReInit();
void SoundFrame();
void SoundSilence();
void SoundFreeEntitySources(tGameEntity *entity);
void LoadAllSounds();
void CarPlayCrashNoise(tGameEntity *carEntity,tFileRef sound,float volume);
void PlayInterfaceSound(tFileRef sound);
#endif