Redline/source/collision.h

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#ifndef __COLLISION
#define __COLLISION
#define kCarCollisionRate 1
#define kSolidCollisionRate 5
#define kSolidEntityNetworkMass 100
void ApplyImpulse(tGameEntity *entity,tVector3 attackPoint,tVector3 veloDiff,float rotationFactor,int net);
float GetGroundOffset(tVector3 point,int *lastRoadIndex,tVector3 *normal,int *surfaceType);
float GetGroundOffsetAndBump(tVector3 point,int *lastRoadIndex,tVector3 *normal,int *surfaceType,float *bump);
void SolidCheckCollision(tGameEntity *entity);
void CollisionFrame();
#endif