15 lines
525 B
C
15 lines
525 B
C
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#ifndef __COLLISION
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#define __COLLISION
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#define kCarCollisionRate 1
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#define kSolidCollisionRate 5
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#define kSolidEntityNetworkMass 100
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void ApplyImpulse(tGameEntity *entity,tVector3 attackPoint,tVector3 veloDiff,float rotationFactor,int net);
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float GetGroundOffset(tVector3 point,int *lastRoadIndex,tVector3 *normal,int *surfaceType);
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float GetGroundOffsetAndBump(tVector3 point,int *lastRoadIndex,tVector3 *normal,int *surfaceType,float *bump);
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void SolidCheckCollision(tGameEntity *entity);
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void CollisionFrame();
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#endif
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