Redline/source/gamemem.h

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#ifndef __GAMEMEM
#define __GAMEMEM
#include <stdio.h>
#define MemoryAllocateBlock(size) ((void*)NewPtr(size))
#define MemoryResizeBlock(ptr,size) (SetPtrSize((Ptr)(ptr),size))
#define MemoryFreeBlock(ptr) DisposePtr((Ptr)(ptr))
#define MemoryAllocateZeroedBlock(size) ((void*)NewPtrClear(size)) //allocated block of zeros
#define MemoryBlockSize(ptr) GetPtrSize((Ptr)(ptr)) //size of an allocated block
// #define MemoryMove(dest,source,n) BlockMoveData(source,dest,n)
#define MemoryMove(dest,source,n) memmove(dest,source,n)
#endif