340 lines
14 KiB
C++
340 lines
14 KiB
C++
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#include <stdio.h>
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#include <string.h>
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#include "fileio.h"
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#include "parser.h"
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#include "entities.h"
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#include "gameinitexit.h"
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#include "gamemem.h"
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#include "config.h"
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#include "textures.h"
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void FailWithErrorString(char *string);
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void WriteOutFileName(char *buffer,int *bufferPos,char *label,tFileRef fileID)
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{
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char line[256];
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if(fileID!=-1)
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sprintf(line,"%s \"%s\"\n",label,FileGetName(fileID));
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else
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sprintf(line,"%s \"\"\n",label);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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void WriteOutVector3(char *buffer,int *bufferPos,char *label,tVector3 v)
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{
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char line[256];
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sprintf(line,"%s {%f,%f,%f}\n",label,v.x,v.y,v.z);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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void WriteOutVector2(char *buffer,int *bufferPos,char *label,tVector2 v)
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{
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char line[256];
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sprintf(line,"%s {%f,%f}\n",label,v.x,v.y);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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void WriteOutInt(char *buffer,int *bufferPos,char *label,int arrayPos)
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{
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if(arrayPos)
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{
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char line[256];
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sprintf(line,"%s %d\n",label,arrayPos);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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}
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void WriteOutFloat(char *buffer,int *bufferPos,char *label,float x)
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{
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if(x!=0.0)
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{
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char line[256];
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sprintf(line,"%s %f\n",label,x);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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}
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void WriteOutHex(char *buffer,int *bufferPos,char *label,int arrayPos)
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{
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if(arrayPos)
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{
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char line[256];
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sprintf(line,"%s 0x%x\n",label,arrayPos);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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}
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void WriteOutString(char *buffer,int *bufferPos,char *label,char *str)
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{
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if(str[0])
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{
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char line[256];
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sprintf(line,"%s \"%s\"\n",label,str);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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}
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void WriteOutArrayPos(char *buffer,int *bufferPos,int arrayPos)
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{
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char line[256];
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sprintf(line,"# %d\n",arrayPos);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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void WriteOutArrayPos2(char *buffer,int *bufferPos,int arrayPos)
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{
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char line[256];
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sprintf(line,"## %d\n",arrayPos);
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int len=strlen(line);
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if(buffer)
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memcpy(buffer+*bufferPos,line,len);
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*bufferPos+=len;
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}
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int WriteOutMapInfo(char *buffer,int *bufferPos,tFileRef fileID,tMapInfo *mapInfo)
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{
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WriteOutFileName(buffer,bufferPos,"road",mapInfo->road);
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WriteOutFileName(buffer,bufferPos,"image",mapInfo->image);
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WriteOutVector3(buffer,bufferPos,"startPos",mapInfo->startPos);
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WriteOutVector3(buffer,bufferPos,"finishPos",mapInfo->finishPos);
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WriteOutVector2(buffer,bufferPos,"overviewTopLeft",mapInfo->overviewTopLeft);
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WriteOutVector2(buffer,bufferPos,"overviewBotRight",mapInfo->overviewBotRight);
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WriteOutInt(buffer,bufferPos,"loop",mapInfo->loop);
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WriteOutInt(buffer,bufferPos,"reverse",mapInfo->reverse);
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WriteOutInt(buffer,bufferPos,"useEnts",mapInfo->demoAvailable);
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WriteOutInt(buffer,bufferPos,"hasOverview",mapInfo->hasOverview);
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WriteOutInt(buffer,bufferPos,"hideMap",mapInfo->hideMap);
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WriteOutInt(buffer,bufferPos,"dontDrawRoad",mapInfo->dontDrawRoad);
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WriteOutInt(buffer,bufferPos,"builtIn",mapInfo->builtIn);
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WriteOutInt(buffer,bufferPos,"maxPlayers",mapInfo->maxPlayers);
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WriteOutInt(buffer,bufferPos,"playerPos",mapInfo->playerPos);
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WriteOutInt(buffer,bufferPos,"dirtEnable",mapInfo->dirtEnable);
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WriteOutInt(buffer,bufferPos,"baseSurfaceType",mapInfo->baseSurfaceType);
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WriteOutFloat(buffer,bufferPos,"startLineOffset",mapInfo->startLineOffset);
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WriteOutFloat(buffer,bufferPos,"startCenterOffset",mapInfo->startCenterOffset);
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WriteOutFloat(buffer,bufferPos,"carOffset",mapInfo->carOffset);
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WriteOutFloat(buffer,bufferPos,"speedFactor",mapInfo->speedFactor);
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WriteOutFloat(buffer,bufferPos,"dirtIntensity",mapInfo->dirtIntensity);
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WriteOutFileName(buffer,bufferPos,"roadTypes",mapInfo->roadTypes);
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WriteOutFileName(buffer,bufferPos,"overview",mapInfo->overview);
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WriteOutString(buffer,bufferPos,"name",mapInfo->name);
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WriteOutFileName(buffer,bufferPos,"dirtMap",mapInfo->dirtMap);
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WriteOutInt(buffer,bufferPos,"numObjs",mapInfo->numObjs);
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for(int arrayPos=0;arrayPos<mapInfo->numObjs;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutFileName(buffer,bufferPos,"obj.model",mapInfo->obj[arrayPos].model);
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WriteOutVector3(buffer,bufferPos,"obj.pos",mapInfo->obj[arrayPos].pos);
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WriteOutVector3(buffer,bufferPos,"obj.dir",mapInfo->obj[arrayPos].dir);
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WriteOutInt(buffer,bufferPos,"obj.color",mapInfo->obj[arrayPos].color);
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WriteOutInt(buffer,bufferPos,"obj.untouchable",mapInfo->obj[arrayPos].untouchable);
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WriteOutHex(buffer,bufferPos,"obj.envFlags",mapInfo->obj[arrayPos].envFlags);
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}
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WriteOutInt(buffer,bufferPos,"numVisWalls",mapInfo->numVisWalls);
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for(int arrayPos=0;arrayPos<mapInfo->numVisWalls;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutVector3(buffer,bufferPos,"a",mapInfo->visWalls[arrayPos].a);
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WriteOutVector3(buffer,bufferPos,"b",mapInfo->visWalls[arrayPos].b);
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WriteOutVector3(buffer,bufferPos,"c",mapInfo->visWalls[arrayPos].c);
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}
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WriteOutInt(buffer,bufferPos,"numMapEnvs",mapInfo->numMapEnvs);
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for(int arrayPos=0;arrayPos<mapInfo->numMapEnvs;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutHex(buffer,bufferPos,"mapEnv.envFlags",mapInfo->mapEnv[arrayPos].envFlags);
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WriteOutInt(buffer,bufferPos,"mapEnv.lightEnable",mapInfo->mapEnv[arrayPos].lightEnable);
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WriteOutFloat(buffer,bufferPos,"mapEnv.fogBegin",mapInfo->mapEnv[arrayPos].fogBegin);
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WriteOutFloat(buffer,bufferPos,"mapEnv.fogEnd",mapInfo->mapEnv[arrayPos].fogEnd);
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WriteOutVector3(buffer,bufferPos,"mapEnv.fogColor",mapInfo->mapEnv[arrayPos].fogColor);
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WriteOutFileName(buffer,bufferPos,"mapEnv.sky0",mapInfo->mapEnv[arrayPos].sky0);
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WriteOutFileName(buffer,bufferPos,"mapEnv.sky90",mapInfo->mapEnv[arrayPos].sky90);
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WriteOutFileName(buffer,bufferPos,"mapEnv.sky180",mapInfo->mapEnv[arrayPos].sky180);
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WriteOutFileName(buffer,bufferPos,"mapEnv.sky270",mapInfo->mapEnv[arrayPos].sky270);
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WriteOutFileName(buffer,bufferPos,"mapEnv.skytop",mapInfo->mapEnv[arrayPos].skytop);
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WriteOutFileName(buffer,bufferPos,"mapEnv.skybot",mapInfo->mapEnv[arrayPos].skybot);
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WriteOutFileName(buffer,bufferPos,"mapEnv.lightMap",mapInfo->mapEnv[arrayPos].lightMap);
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WriteOutFileName(buffer,bufferPos,"mapEnv.spheremap",mapInfo->mapEnv[arrayPos].spheremap);
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WriteOutVector2(buffer,bufferPos,"mapEnv.lightMapTopLeft",mapInfo->mapEnv[arrayPos].lightMapTopLeft);
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WriteOutVector2(buffer,bufferPos,"mapEnv.lightMapBotRight",mapInfo->mapEnv[arrayPos].lightMapBotRight);
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WriteOutVector3(buffer,bufferPos,"mapEnv.lightDir",mapInfo->mapEnv[arrayPos].lightDir);
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WriteOutVector3(buffer,bufferPos,"mapEnv.flareDir",mapInfo->mapEnv[arrayPos].flareDir);
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}
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}
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int WriteOutConfig(char *buffer,int *bufferPos,tFileRef fileID,tSysConfig *config)
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{
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WriteOutInt(buffer,bufferPos,"screenXSize",config->screenXSize);
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WriteOutInt(buffer,bufferPos,"screenYSize",config->screenYSize);
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WriteOutInt(buffer,bufferPos,"windowX",config->windowX);
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WriteOutInt(buffer,bufferPos,"windowY",config->windowY);
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WriteOutInt(buffer,bufferPos,"allCams",config->allCams);
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WriteOutInt(buffer,bufferPos,"useBetaBuilds",config->useBetaBuilds);
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WriteOutInt(buffer,bufferPos,"noGhost",config->noGhost);
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WriteOutInt(buffer,bufferPos,"onlyRegisteredPlayers",config->onlyRegisteredPlayers);
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WriteOutInt(buffer,bufferPos,"cantGoBackwards",config->cantGoBackwards);
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WriteOutInt(buffer,bufferPos,"fullscreen",config->fullscreen);
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WriteOutInt(buffer,bufferPos,"performanceStats",config->performanceStats);
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WriteOutInt(buffer,bufferPos,"stencil",config->stencil);
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WriteOutInt(buffer,bufferPos,"textureQuality",config->textureQuality);
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WriteOutInt(buffer,bufferPos,"textureFilter",config->textureFilter);
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WriteOutInt(buffer,bufferPos,"soundEnable",config->soundEnable);
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WriteOutInt(buffer,bufferPos,"maxCarSources",config->maxCarSources);
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WriteOutInt(buffer,bufferPos,"fsaa",config->fsaa);
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WriteOutInt(buffer,bufferPos,"dbIndex",config->dbIndex);
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WriteOutInt(buffer,bufferPos,"arcade",config->arcade);
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WriteOutInt(buffer,bufferPos,"reverse",config->reverse);
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WriteOutInt(buffer,bufferPos,"ffb",config->ffb);
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WriteOutInt(buffer,bufferPos,"color32Bit",config->color32Bit);
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WriteOutInt(buffer,bufferPos,"metricUnits",config->metricUnits);
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WriteOutInt(buffer,bufferPos,"interiorDisplay",config->interiorDisplay);
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WriteOutInt(buffer,bufferPos,"cameraMode",config->cameraMode);
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WriteOutInt(buffer,bufferPos,"guideSigns",config->guideSigns);
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WriteOutInt(buffer,bufferPos,"carsOnSpeed",config->carsOnSpeed);
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WriteOutInt(buffer,bufferPos,"demolition",config->demolition);
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WriteOutInt(buffer,bufferPos,"trackerEnable",config->trackerEnable);
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WriteOutInt(buffer,bufferPos,"maxPlayers",config->maxPlayers);
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WriteOutInt(buffer,bufferPos,"registerLapTimes",config->registerLapTimes);
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WriteOutInt(buffer,bufferPos,"showPlayerNames",config->showPlayerNames);
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WriteOutInt(buffer,bufferPos,"motionBlur",config->motionBlur);
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WriteOutInt(buffer,bufferPos,"showReplays",config->showReplays);
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WriteOutInt(buffer,bufferPos,"allowHugeGames",config->allowHugeGames);
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WriteOutInt(buffer,bufferPos,"interfaceSounds",config->interfaceSounds);
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WriteOutHex(buffer,bufferPos,"challengeData",config->challengeData);
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WriteOutInt(buffer,bufferPos,"seperateGasBrake",config->seperateGasBrake);
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WriteOutInt(buffer,bufferPos,"disableAnalogueTCS",config->disableAnalogueTCS);
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WriteOutInt(buffer,bufferPos,"reverseGas",config->reverseGas);
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WriteOutString(buffer,bufferPos,"playerName",config->playerName);
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WriteOutString(buffer,bufferPos,"gameName",config->gameName);
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WriteOutString(buffer,bufferPos,"password",config->password);
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WriteOutString(buffer,bufferPos,"confirmedVersion",config->confirmedVersion);
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WriteOutFloat(buffer,bufferPos,"gfxDynamics",config->gfxDynamics);
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WriteOutFloat(buffer,bufferPos,"soundVolume",config->soundVolume);
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WriteOutFloat(buffer,bufferPos,"musicVolume",config->musicVolume);
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WriteOutFloat(buffer,bufferPos,"hudTransparency",config->hudTransparency);
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WriteOutFloat(buffer,bufferPos,"ffbIntensity",config->ffbIntensity);
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WriteOutFileName(buffer,bufferPos,"lastCar",config->lastCar);
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WriteOutFileName(buffer,bufferPos,"lastEnemy",config->lastEnemy);
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WriteOutFileName(buffer,bufferPos,"lastRoad",config->lastRoad);
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WriteOutInt(buffer,bufferPos,"numEnemies",config->numEnemies);
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WriteOutInt(buffer,bufferPos,"automatic",config->automatic);
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WriteOutInt(buffer,bufferPos,"lastLaps",config->lastLaps);
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WriteOutInt(buffer,bufferPos,"lastColor",config->lastColor);
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WriteOutFileName(buffer,bufferPos,"lastEnv",config->lastEnv);
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WriteOutInt(buffer,bufferPos,"numKeys",config->numKeys);
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for(int arrayPos=0;arrayPos<config->numKeys;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutHex(buffer,bufferPos,"keyID",config->keys[arrayPos].keyID);
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WriteOutHex(buffer,bufferPos,"controllerID1",config->keys[arrayPos].controllerID1);
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WriteOutHex(buffer,bufferPos,"controllerID2",config->keys[arrayPos].controllerID2);
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WriteOutHex(buffer,bufferPos,"elementID",config->keys[arrayPos].elementID);
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WriteOutString(buffer,bufferPos,"identifier",config->keys[arrayPos].identifier);
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WriteOutString(buffer,bufferPos,"controllerIdentifier",config->keys[arrayPos].controllerIdentifier);
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}
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WriteOutInt(buffer,bufferPos,"numAxis",config->numAxis);
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for(int arrayPos=0;arrayPos<config->numAxis;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutHex(buffer,bufferPos,"axisControllerID1",config->axis[arrayPos].axisControllerID1);
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WriteOutHex(buffer,bufferPos,"axisControllerID2",config->axis[arrayPos].axisControllerID2);
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WriteOutHex(buffer,bufferPos,"axisElementID",config->axis[arrayPos].axisElementID);
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WriteOutString(buffer,bufferPos,"axisIdentifier",config->axis[arrayPos].axisIdentifier);
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WriteOutInt(buffer,bufferPos,"min",config->axis[arrayPos].min);
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WriteOutInt(buffer,bufferPos,"mid",config->axis[arrayPos].mid);
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WriteOutInt(buffer,bufferPos,"max",config->axis[arrayPos].max);
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WriteOutFloat(buffer,bufferPos,"deadzone",config->axis[arrayPos].deadzone);
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}
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WriteOutInt(buffer,bufferPos,"numTaunts",config->numTaunts);
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for(int arrayPos=0;arrayPos<config->numTaunts;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutString(buffer,bufferPos,"taunts",config->taunts[arrayPos]);
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}
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for(int arrayPos=0;arrayPos<11;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutFileName(buffer,bufferPos,"opponentCars",config->opponentCars[arrayPos]);
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WriteOutInt(buffer,bufferPos,"opponentColors",config->opponentColors[arrayPos]);
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}
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for(int arrayPos=0;arrayPos<32;arrayPos++)
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if(config->challengeRecords[arrayPos])
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutInt(buffer,bufferPos,"challengeRecords",config->challengeRecords[arrayPos]);
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}
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WriteOutInt(buffer,bufferPos,"numPersonalRecords",config->numPersonalRecords);
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for(int arrayPos=0;arrayPos<config->numPersonalRecords;arrayPos++)
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{
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WriteOutArrayPos(buffer,bufferPos,arrayPos);
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WriteOutFileName(buffer,bufferPos,"records.car",config->records[arrayPos].car);
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WriteOutFileName(buffer,bufferPos,"records.map",config->records[arrayPos].map);
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WriteOutInt(buffer,bufferPos,"records.mode",config->records[arrayPos].mode);
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WriteOutInt(buffer,bufferPos,"records.direction",config->records[arrayPos].direction);
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WriteOutHex(buffer,bufferPos,"records.time",config->records[arrayPos].time);
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}
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}
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int WriteOutFile(tFileRef fileID, void *dataBuffer,int fileType)
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{
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char *buffer=NULL;
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int bufferPos=0;
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switch(fileType)
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{
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case kParserTypeMapInfoDesc:
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WriteOutMapInfo(buffer,&bufferPos,fileID,(tMapInfo*)dataBuffer);
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break;
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case kParserTypeConfigDesc:
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WriteOutConfig(buffer,&bufferPos,fileID,(tSysConfig*)dataBuffer);
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break;
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}
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buffer=(char*)MemoryAllocateBlock(bufferPos);
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bufferPos=0;
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switch(fileType)
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{
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case kParserTypeMapInfoDesc:
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WriteOutMapInfo(buffer,&bufferPos,fileID,(tMapInfo*)dataBuffer);
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break;
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case kParserTypeConfigDesc:
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WriteOutConfig(buffer,&bufferPos,fileID,(tSysConfig*)dataBuffer);
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break;
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}
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if(fileType==kParserTypeCareerDataDesc)
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CryptData(buffer,bufferPos);
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FileSetData(fileID,buffer);
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}
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