Redline/source/models.h

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#ifndef __MODELS #define __MODELS #include "fileio.h" #include "vectors.h" enum{ kTransparencyOff, kTransparencyOn, kTransparencyGhost }; extern float gShadowZoom; void ModelLoad(tFileRef modelRef); void ModelDispose(tFileRef modelRef); void ModelsUnloadAll(); void DrawModel(tFileRef modelRef,int allowTransparency,int textureSet); void DrawModelShadow(tFileRef modelRef,float shadowLength); float ModelGetMaxExtends(tFileRef modelRef); tVector3 ModelGetCenter(tFileRef modelRef); float ModelGetCenterMaxExtends(tFileRef modelRef); #endif