18 lines
378 B
C
18 lines
378 B
C
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#ifndef __GAMESOUND
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#define __GAMESOUND
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#include "fileio.h"
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#include "entities.h"
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void SoundPause();
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void SoundInit();
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void SoundReInit();
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void SoundFrame();
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void SoundSilence();
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void SoundFreeEntitySources(tGameEntity *entity);
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void LoadAllSounds();
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void CarPlayCrashNoise(tGameEntity *carEntity,tFileRef sound,float volume);
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void PlayInterfaceSound(tFileRef sound);
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#endif
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