Redline/source/screen.h

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#ifndef __SCREEN
#define __SCREEN
#include <OpenGL/gl.h>
typedef struct{
int xSize,ySize;
int xOffset,yOffset;
GLuint texture;
} tScreenTexture;
typedef struct{
int height,width,freq;
} tVideoMode;
#define kMaxModes 256
extern tVideoMode gVideoModes[];
extern int gVideoNumModes;
extern tScreenTexture gScreenTextures[4];
#define kNormalFOVY 0.7853981634
//#define kNormalFOVY 0.9
extern float gFOVY,gFOVX;
#define kScreenXPos 0.52
#define kScreenYPos 0.39
void ScreenInit();
void ScreenReInit();
void ScreenExit();
void ScreenBlit();
void SetupAspect(float fovy);
void InitGL();
int GetVRAMSize();
int ScreenSupportsTextureCompression();
int ScreenSupports3DTextures();
int ScreenSupportsAnisotropicFiltering();
int ScreenSupportsBlendColor();
int ScreenNoBigTextures();
int ScreenNoWindow();
#endif