Add die
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6c0d0ce402
commit
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84
Die.scad
Normal file
84
Die.scad
Normal file
@ -0,0 +1,84 @@
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SPHERE_RESOLUTON=36;
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difference() {
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// rounded cube, die "body"
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intersection() {
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cube([10, 10, 10], center=true);
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sphere(8, $fn=SPHERE_RESOLUTON);
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}
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// 1
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rotate([0, 0, 0]) {
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translate([5, 0, 0]) {
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sphere(1, $fn=SPHERE_RESOLUTON);
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}
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}
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// 6
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rotate([0, 0, 180]) {
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translate([5, 0, 0]) {
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translate([0, 3, 0])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, 0])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, 3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, 3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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}
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}
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// 2
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rotate([0, 0, 90]) {
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translate([5, 0, 0]) {
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translate([0, 3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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}
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}
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// 5
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rotate([0, 0, 270]) {
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translate([5, 0, 0]) {
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, 3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, 3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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}
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}
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// 3
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rotate([0, 90, 0]) {
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translate([5, 0, 0]) {
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, 3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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}
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}
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// 4
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rotate([0, 270, 0]) {
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translate([5, 0, 0]) {
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translate([0, 3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, 3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, 3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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translate([0, -3, -3])
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sphere(1, $fn=SPHERE_RESOLUTON);
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}
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}
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}
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