Translate generator to module
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INNER_X=60;
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INNER_Y=60;
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INNER_Z=30;
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WALLSIZE=4;
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OVERLAP_Z=WALLSIZE;
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/*
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* hello.scad! :)
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* It is possible to use this generator in two ways:
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* - Simply, generate boxes (see [1])
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* - Include this file to generate boxes in other SCAD files (see [2])
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*
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* [1] Generate boxes
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* Uncomment one of the three following lines: */
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// generate_box(INNER_X, INNER_Y, INNER_Z, WALLSIZE);
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// generate_box(INNER_X, INNER_Y, INNER_Z, WALLSIZE, OVERLAP_Z);
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// generate_box(INNER_X, INNER_Y, INNER_Z, WALLSIZE, OVERLAP_Z, [NOTCH_WIDTH, NOTCH_DEPTH]);
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// Small example for a box width inner size 60x60x30, wall size 4, wall-sized overlap and a small notch:
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generate_box(60, 60, 30, 4, 4, 5, 2);
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/*
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* [2] Include & Generate
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* Copy and paste this line to another file: */
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// use Box_Type2_Generator.scad;
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/* Some explanations to the parameters:
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* === OVERLAP_Z ===
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* The size of the inner overlap size
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* Set OVERLAP_Z to 0 to deactivate the overlap area at all.
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* In most cases, it should be enough to set it to WALLSIZE.
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*/
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NOTCH_WIDTH=5;
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NOTCH_DEPTH=2;
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/*
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*
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* === NOTCH_DEPTH ===
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* NOTCH_DEPTH < WALLSIZE for obvious reasons.
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* Set NOTCH_DEPTH to 0 to deactivate the notch at all.
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* Idea behind the notch: you can secure the box lid with e.g. a rubber band
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*/
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difference() {
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union() {
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// The main box
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difference() {
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cube([INNER_X+WALLSIZE*2, INNER_Y+WALLSIZE*2, INNER_Z+WALLSIZE*2]);
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translate([WALLSIZE, WALLSIZE, WALLSIZE])
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cube([INNER_X, INNER_Y, INNER_Z+WALLSIZE]);
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module generate_box(INNER_X, INNER_Y, INNER_Z, WALLSIZE, OVERLAP_Z, NOTCH_WIDTH, NOTCH_DEPTH) {
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difference() {
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union() {
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// The main box
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difference() {
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cube([INNER_X+WALLSIZE*2, INNER_Y+WALLSIZE*2, INNER_Z+WALLSIZE*2]);
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translate([WALLSIZE, WALLSIZE, WALLSIZE])
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cube([INNER_X, INNER_Y, INNER_Z+WALLSIZE]);
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}
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// Box lid
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translate([WALLSIZE, WALLSIZE, INNER_Z+WALLSIZE*4]) {
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cube([INNER_X, INNER_Y, OVERLAP_Z]);
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translate([-WALLSIZE, -WALLSIZE, OVERLAP_Z])
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cube([INNER_X+WALLSIZE*2, INNER_Y+WALLSIZE*2, WALLSIZE]);
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}
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}
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// Box lid
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translate([WALLSIZE, WALLSIZE, INNER_Z+WALLSIZE*4]) {
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cube([INNER_X, INNER_Y, OVERLAP_Z]);
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translate([-WALLSIZE, -WALLSIZE, OVERLAP_Z])
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cube([INNER_X+WALLSIZE*2, INNER_Y+WALLSIZE*2, WALLSIZE]);
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// The notch
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union() {
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translate([INNER_X/2-NOTCH_WIDTH/2+WALLSIZE, 0, 0])
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cube([NOTCH_WIDTH, NOTCH_DEPTH, INNER_Z+WALLSIZE*6]);
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translate([INNER_X/2-NOTCH_WIDTH/2+WALLSIZE, INNER_Y+WALLSIZE+NOTCH_DEPTH, 0])
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cube([NOTCH_WIDTH, NOTCH_DEPTH, INNER_Z+WALLSIZE*6]);
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}
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}
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// The notch
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union() {
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translate([INNER_X/2-NOTCH_WIDTH/2+WALLSIZE, 0, 0])
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cube([NOTCH_WIDTH, NOTCH_DEPTH, INNER_Z+WALLSIZE*6]);
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translate([INNER_X/2-NOTCH_WIDTH/2+WALLSIZE, INNER_Y+WALLSIZE+NOTCH_DEPTH, 0])
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cube([NOTCH_WIDTH, NOTCH_DEPTH, INNER_Z+WALLSIZE*6]);
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}
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}
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